12-20-2012, 03:50
TomBMX IPAK exporter 1.1 (export texture files)
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(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's Fair enough. Wouldn't that mean getting file names would depend on the FFs being present, or are you going to create some database @TwoPumpChump A casual conversation between barata and I about Nukem.
12-20-2012, 08:18
(This post was last modified: 12-20-2012, 08:19 by TwoPumpChump.)
(12-20-2012, 07:33)master131 Wrote:(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's I already made a linker system (12-20-2012, 08:18)TwoPumpChump Wrote:(12-20-2012, 07:33)master131 Wrote:(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's Well thats really nice. What does "TILK" mean?
12-20-2012, 15:36
Even further, define "linking"
12-20-2012, 16:19
(12-20-2012, 11:01)kokole Wrote:(12-20-2012, 08:18)TwoPumpChump Wrote:(12-20-2012, 07:33)master131 Wrote:(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's T: Tom I: iwi LK: Linker
12-23-2012, 15:58
I released the update forgot to post lol.
Ver 1.1: * IWI Name linker * DXT5 alpha removal system (removes alpha channels on certain dxt5 imgs) * My DDS writer now supports Cube maps * Fixed bug in RGBA DDS headers * DLC ipak's supported * Automatic Normal map flipping link is the same.
12-23-2012, 17:53
Thread updated. New screenshot, changelog and video
(12-23-2012, 15:58)TwoPumpChump Wrote: I released the update forgot to post lol. Cubemaps are explorted not correctly. This is how your tool exports a cubemap: And this is how it should export it: |
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