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TomBMX IPAK exporter 1.1 (export texture files)
#21
(12-19-2012, 00:24)master131 Wrote: The file names are located near the end of the IPAK files if I can recall correctly, so it's not that hard to find. LOL Surprised nobody used the file names there til now.

[Image: gnJvL.png]

Thats just a load of junk it's of no use.

Names are not in the ipak's
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#22
(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's

Fair enough. Wouldn't that mean getting file names would depend on the FFs being present, or are you going to create some database @TwoPumpChump
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#23
(12-20-2012, 07:33)master131 Wrote:
(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's

Fair enough. Wouldn't that mean getting file names would depend on the FFs being present, or are you going to create some database @TwoPumpChump

I already made a linker system Smile

[Image: 20121220-3s1-5kb.png]
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#24
(12-20-2012, 08:18)TwoPumpChump Wrote:
(12-20-2012, 07:33)master131 Wrote:
(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's

Fair enough. Wouldn't that mean getting file names would depend on the FFs being present, or are you going to create some database @TwoPumpChump

I already made a linker system Smile

[Image: 20121220-3s1-5kb.png]

Well thats really nice. What does "TILK" mean?
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#25
Even further, define "linking"
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#26
(12-20-2012, 11:01)kokole Wrote:
(12-20-2012, 08:18)TwoPumpChump Wrote:
(12-20-2012, 07:33)master131 Wrote:
(12-19-2012, 14:57)JariZ Wrote: @master131 Tom told me he got them from the FF's

Fair enough. Wouldn't that mean getting file names would depend on the FFs being present, or are you going to create some database @TwoPumpChump

I already made a linker system Smile

[Image: 20121220-3s1-5kb.png]

Well thats really nice. What does "TILK" mean?

T: Tom
I: iwi
LK: Linker

Smile
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#27
meow meow give me tilk
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#28
I released the update forgot to post lol.

Ver 1.1:
* IWI Name linker
* DXT5 alpha removal system (removes alpha channels on certain dxt5 imgs)
* My DDS writer now supports Cube maps
* Fixed bug in RGBA DDS headers
* DLC ipak's supported
* Automatic Normal map flipping

link is the same.
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#29
Thread updated. New screenshot, changelog and video
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#30
(12-23-2012, 15:58)TwoPumpChump Wrote: I released the update forgot to post lol.

Ver 1.1:
* IWI Name linker
* DXT5 alpha removal system (removes alpha channels on certain dxt5 imgs)
* My DDS writer now supports Cube maps
* Fixed bug in RGBA DDS headers
* DLC ipak's supported
* Automatic Normal map flipping

link is the same.

Cubemaps are explorted not correctly.

This is how your tool exports a cubemap:
[Image: smfjj.jpg]

And this is how it should export it:
[Image: zMV7v.jpg]
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