Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Trying to compile a modified menu
#1
Well I've been trying to get this modified menu to work for the past 2 days now but everything I try doesn't work.
So far I've done: edited the csv to include the ui_mp, manually added it into an iwd, compiled a ff, and compiled an iwd.

Nothing works :/, any suggestions?
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#2
Show your CSV file..
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
Did you precache it? Menu files need to be compiled btw, it won't work inside an .iwd.
[Image: MaEIQ.png]
Reply

#4
Code:
menufile,main
menufile,live_flyout

Code:
#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"

#define BUTTON_BG_WIDTH                    180
#define BUTTON_BG_Y_START                5

#define CHOICE_X_START                    -258
#define CHOICE_Y_START                    BUTTON_BG_Y_START + 35

#define CHOICE_GROUP                    "main"

#define FLYOUT_NONE                        0
#define    FLYOUT_LIVE                        1
#define FLYOUT_OPERATIONS                2
#define FLYOUT_THEATER                    3

#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
#include "ui_mp/friendslist.inc"
#include "ui_mp/stats_info.inc"

#undef  CHOICE_SIZE_X
#define CHOICE_SIZE_X                    BUTTON_BG_WIDTH
#undef    CHOICE_TEXTSTYLE
#define    CHOICE_TEXTSTYLE                ITEM_TEXTSTYLE_NORMAL
#undef    CHOICE_Y_SPACING                
#define CHOICE_Y_SPACING                CHOICE_SIZE_Y

#undef CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN            HORIZONTAL_ALIGN_CENTER

#define FLYOUT_BG_COLOR                    0 0 0 0.3

{
    assetGlobalDef
    {
        fadeClamp        1.0                        // sets the fadeup alpha
        fadeCycle        1                        // how often fade happens in milliseconds
        fadeAmount        0.1                        // amount to adjust alpha per cycle
    }

    menuDef
    {
        name            "main"
        fullScreen        1
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        style            WINDOW_STYLE_EMPTY
        onOpen
        {
            uiScript stopRefresh;
            open main_text;            
        }
        onClose
        {
        }
        onESC
        {
        }
    }
    
#define RESET_GAMEMODE_DVARS \
    setdvar xblive_basictraining 0; \
    setdvar xblive_privatematch  0; \
    setdvar xblive_wagermatch  0; \
    setdvar xblive_theater  0; \
    setdvar xblive_rankedmatch  0;

    menuDef
    {
        name            "main_text"
        fullScreen        1
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        style            WINDOW_STYLE_EMPTY
        onOpen
        {             
            setdvar ui_version_show "0";            
            setLocalVarBool    ui_centerPopup 0;
            setdvar ui_bg_image "";
            RESET_GAMEMODE_DVARS
        }
        onFocus
        {
            setDvar ui_flyoutHasFocus FLYOUT_NONE;
        }


        itemDef
        {
            style            WINDOW_STYLE_SHADER
            rect            FULLSCREEN_WIDE
            background        "menu_mp_background_main2"
            forecolor        1 1 1 1
            visible            1
            decoration
        }

        // lower corner glows
        itemDef
        {
            style            WINDOW_STYLE_SHADER
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN;
            background        "menu_mp_background_glow"
            forecolor        0.384 0.725 0.725 0
            exp forecolor    a ( ((sin(milliseconds()/1500) + 1) * 0.25) + 0.25 )
            visible            1
            decoration
        }
        itemDef
        {
            style            WINDOW_STYLE_SHADER
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN;
            background        "menu_mp_background_glow"
            forecolor        0.384 0.725 0.725 0
            exp forecolor    a ( ((sin(milliseconds()/480) + 1) * 0.25) + 0.25 )
            visible            1
            decoration
        }

        #undef    THINFOG_SCROLL_TIME
        #define THINFOG_SCROLL_TIME 50000
        itemDef
        {
            style            WINDOW_STYLE_SHADER
            rect            -107 0 1708 480
            exp                rect X((-961) + ((float(milliseconds() % THINFOG_SCROLL_TIME) / THINFOG_SCROLL_TIME) * (854)))
            background        "animbg_fogscrollthin"
            forecolor        1 1 1 0.5
            visible            1
            decoration
        }
        #include "ui/bg.inc"


        // cod:bo logo
#define LOGO_X_OFFSET        45
#define LOGO_Y_OFFSET        70

#define LOGO_WIDTH            228
#define LOGO_HEIGHT            107
        itemDef
        {
            visible            1
            rect            (-LOGO_WIDTH - LOGO_X_OFFSET) (-LOGO_HEIGHT - LOGO_Y_OFFSET) LOGO_WIDTH LOGO_HEIGHT HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
            forecolor        1 1 1 1
            style            WINDOW_STYLE_SHADER
            background        "menu_mp_background_logo"
            decoration
        }

#define RESET_GAME_MODES                     \
        setdvar systemlink "0";                \
        setdvar splitscreen "0";            \
        setdvar onlinegame "1";                \
        setdvar xblive_privatematch "0";    \
        setdvar xblive_rankedmatch "0";        \
        setdvar xblive_wagermatch "0";        \
        setdvar xblive_clanmatch "0";        \
        setdvar xblive_theater "0";            \
        setdvar xblive_basictraining "0";

#define SIGN_IN_CMD            exec "xsigninlive";

#define SETUP_SIGNIN                                                                        \
        if( IsSignedInToLive() ==  0 )                                                        \
        {                                                                                    \
            SIGN_IN_CMD                                                                        \
            open error_netconnect_popmenu;                                                    \
        }                                                                                    \
        elseif( isDemonwareFetchingDone() == 1 )                                             \
        {                                                                                    \
            execnow "setclientbeingused";                                                    \
            if( !getDStat( "CacLoadouts", "resetWarningDislayed" ) )                        \
            {                                                                                \
                open customclassesreset;                                                    \
            }                                                                                \
            else                                                                            \
            {                                                                                \
                open live_flyout;                                                            \
                execnow readFileShare;                                                        \
            }                                                                                \
        }                                                                                     \
        else                                                                                \
        {                                                                                    \
            open popup_connectingtodwhandler;                                                \
        }


        // ----------------- BEGIN Scroller --------------------------
        #include "ui/scroller.inc"
        // ----------------- END Scroller ----------------------------

CHOICE_MENU_TITLE_CENTER_ALIGN_VIS( "@MENU_MULTIPLAYER_CAPS",    ITEM_ALIGN_TOP_RIGHT, dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
CHOICE_MENU_TITLE_CENTER_ALIGN_VIS( "@MENU_PLAY_CAPS",    ITEM_ALIGN_TOP_RIGHT, dvarInt( ui_flyoutHasFocus ) == FLYOUT_LIVE )
CHOICE_MENU_TITLE_CENTER_ALIGN_VIS( "@MENU_OPERATIONS_CAPS",    ITEM_ALIGN_TOP_RIGHT, dvarInt( ui_flyoutHasFocus ) == FLYOUT_OPERATIONS )
CHOICE_MENU_TITLE_CENTER_ALIGN_VIS( "@MPUI_THEATER_LOBBY_CAPS", ITEM_ALIGN_TOP_RIGHT, dvarInt( ui_flyoutHasFocus ) == FLYOUT_THEATER )
        
        // ----------------- BEGIN Message of the day ------------------------
        // size version 1: 248 126
        
        //#define INFO_TEXT                dvarString( "motd" )
        //#define INFO_TITLE                "@MPUI_MOTD"

        //#define MP_MOTD 1
        
        //#include "ui_mp/info_box.inc"        
        // ----------------- END Message of the day --------------------------

        // Menu items -------------------------------------------

        // highlight when flyout is open
        PREPROC_SHADER_DRAW_VIS_EX( CHOICE_ORIGIN( 1 ) (CHOICE_SIZE_X + 1) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, "white", FLYOUT_BG_COLOR, when( dvarInt( ui_flyoutHasFocus ) == FLYOUT_LIVE );, ; )
        TEMP_CHOICE_BUTTON_VIS(    1, "@MENU_PLAY_CAPS",
                                SETUP_SIGNIN,
                                IsSignedInToLive() && ( dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE || dvarInt( ui_flyoutHasFocus ) == FLYOUT_LIVE ) )
        TEMP_CHOICE_BUTTON_VIS_DISABLED(    1, "@MENU_PLAY_CAPS",
                                SETUP_SIGNIN,
                                !IsSignedInToLive() && ( dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE || dvarInt( ui_flyoutHasFocus ) == FLYOUT_LIVE ) )
        // Gray text when flyout is open
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 1 ), 0 0, "@MENU_PLAY_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE && dvarInt( ui_flyoutHasFocus ) != FLYOUT_LIVE ); )


#define SETUP_OPERATIONS_FLYOUT                                                                \
        if( IsSignedInToLive() ==  0 )                                                        \
        {                                                                                    \
            SIGN_IN_CMD                                                                        \
            open error_netconnect_popmenu;                                                    \
        }                                                                                    \
        elseif( isDemonwareFetchingDone() == 1 )                                             \
        {                                                                                    \
            execnow "setclientbeingused";                                                    \
            open operations_flyout;                                                            \
            execnow readFileShare;                                                            \
        }                                                                                     \
        else                                                                                \
        {                                                                                    \
            open popup_connectingtodwhandler;                                                \
        }

        // highlight when flyout is open
        PREPROC_SHADER_DRAW_VIS_EX( CHOICE_ORIGIN( 2 ) CHOICE_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, "white", FLYOUT_BG_COLOR, when( dvarInt( ui_flyoutHasFocus ) == FLYOUT_OPERATIONS );, ; )
        TEMP_CHOICE_BUTTON_VIS(    2, "@MENU_OPERATIONS_CAPS",
                                SETUP_OPERATIONS_FLYOUT,
                                ( dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE || dvarInt( ui_flyoutHasFocus ) == FLYOUT_OPERATIONS ) )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 2 ), 0 0, "@MENU_OPERATIONS_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE && dvarInt( ui_flyoutHasFocus ) != FLYOUT_OPERATIONS ); )
        
#define SETUP_THEATER_FLYOUT                                                                \
        if( IsSignedInToLive() ==  0 )                                                        \
        {                                                                                    \
            SIGN_IN_CMD                                                                        \
            open error_netconnect_popmenu;                                                    \
        }                                                                                    \
        elseif( isDemonwareFetchingDone() == 1 )                                             \
        {                                                                                    \
            execnow "setclientbeingused";                                                    \
            open theater_flyout;                                                            \
            execnow readFileShare;                                                            \
        }                                                                                     \
        else                                                                                \
        {                                                                                    \
            open popup_connectingtodwhandler;                                                \
        }
        
        // highlight when flyout is open                                        
        PREPROC_SHADER_DRAW_VIS_EX( CHOICE_ORIGIN( 3 ) CHOICE_SIZE_X CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN, "white", FLYOUT_BG_COLOR, when( dvarInt( ui_flyoutHasFocus ) == FLYOUT_THEATER );, ; )
        TEMP_CHOICE_BUTTON_VIS( 3, "@MPUI_THEATER_LOBBY_CAPS",
                                SETUP_THEATER_FLYOUT,
                                ( dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE || dvarInt( ui_flyoutHasFocus ) == FLYOUT_THEATER ) )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 3 ), 0 0, "@MPUI_THEATER_LOBBY_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE && dvarInt( ui_flyoutHasFocus ) != FLYOUT_THEATER ); )
        
        TEMP_CHOICE_BUTTON_VIS(    4, "@MENU_SETTINGS_CAPS",
                                open options_new_pc,
                                dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 4 ), 0 0, "@MENU_SETTINGS_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )

        /*TEMP_CHOICE_BUTTON_VIS(    5, "@MENU_STORE_CAPS",
                                uiscript openurl "www.callofduty.com/game",
                                dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 5 ), 0 0, "@MENU_STORE_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )*/

        TEMP_CHOICE_BUTTON_VIS(    5, "@MENU_MODS_CAPS",
                                open select_mod,
                                dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 5 ), 0 0, "@MENU_MODS_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )

        TEMP_CHOICE_BUTTON_VIS(    6, "@MENU_MAIN_MENU_CAPS",
                                open single_popmenu,
                                dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 6 ), 0 0, "@MENU_MAIN_MENU_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )

        TEMP_CHOICE_BUTTON_VIS(    7, "@MENU_QUIT_CAPS",
                                open quit_popmenu,
                                dvarInt( ui_flyoutHasFocus ) == FLYOUT_NONE )
        PREPROC_TEXT_DRAW_VIS( CHOICE_RECT( 7 ), 0 0, "@MENU_QUIT_CAPS", CHOICE_TEXTSIZE, CHOICE_TEXT_OFFSET_X, 0, CHOICE_TEXTALIGN, NO_BG_DISABLED_COLOR, when( dvarInt( ui_flyoutHasFocus ) != FLYOUT_NONE ); )    
        
        FRIENDS_BUTTON
    }

    #define FADE_STATE( isLast, colorArg, menuName, nextName )                                                            \
            state                                                                                                        \
            {                                                                                                            \
                name        "FadeIn"                                                                                    \
                forecolor    colorArg                                                                                    \
                                                                                                                        \
                onEnter                                                                                                    \
                {                                                                                                        \
                    execNow if( isLast != 1 ) ui_animate menuName nextName FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);    \
                    execNow if( isLast == 1 ) set ui_flownOut 1;                                                        \
                }                                                                                                        \
            }

    #define FLYOUT_ARGS( isLast, menuName, colorArg, myName, nextName )    \
            name        myName                                            \
            FADE_STATE( isLast, colorArg, menuName, nextName )    

#undef    CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN        HORIZONTAL_ALIGN_CENTER
#undef    CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN        VERTICAL_ALIGN_TOP

#undef    CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN            ITEM_ALIGN_MIDDLE_LEFT

#undef    CHOICE_GROUP
#define CHOICE_GROUP                "flyout"

#define FLYOUT_TIME                    200
#define FLYOUT_BG_X_START            ( -258 + BUTTON_BG_WIDTH + 1 )
#define FLYOUT_BG_WIDTH                180

#undef    CHOICE_X_START
#define CHOICE_X_START                FLYOUT_BG_X_START

#undef    CHOICE_SIZE_X
#define CHOICE_SIZE_X                FLYOUT_BG_WIDTH

#undef    CHOICE_FOCUS_SOUND
#define    CHOICE_FOCUS_SOUND            "uin_navigation_submenu_over"

#undef FLYOUT_BUTTON_COUNT
#define FLYOUT_BUTTON_COUNT 5
#undef FLYOUT_FIRST_CHOICE_Y
#define FLYOUT_FIRST_CHOICE_Y 1

#define SETUP_ACTION_LOBBY                        \
        execNow "exec "XBOXLIVE_MP_CFG;
        
menuDef
    {
        name            live_flyout
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        control            MENU_CONTROL_NO_GUESTS

        onOpen
        {
            execNow ui_animate live_flyout ButtonBackground Fly FLYOUT_TIME;
            execNow ui_animate live_flyout FirstFlyout FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_LIVE;
        }
        onESC     { close self; }
        onClose
        {
            execNow ui_animate live_flyout ButtonBackground    Default 0;
            execNow ui_animate live_flyout FirstFlyout        Default 0;
            execNow ui_animate live_flyout SecondFlyout        Default 0;
            execNow ui_animate live_flyout ThirdFlyout        Default 0;
            execNow ui_animate live_flyout FourthFlyout        Default 0;
            execNow ui_animate live_flyout FifthFlyout        Default 0;
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_NONE;
        }
        
        /* exit flyout button */
        itemDef
        {
            name            "ExitFlyoutButton"
            type            ITEM_TYPE_BUTTON
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
            visible            1
            action            { close self; }
        }
        
        /* button background */
        itemDef
        {
            name            "ButtonBackground"
            style            WINDOW_STYLE_SHADER  
            rect            FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH CHOICE_Y_SPACING CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP  
            forecolor        FLYOUT_BG_COLOR
            background        "white"  
            visible            1  
            decoration
            
            state
            {
                name    "Fly"
                rect    FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH ( CHOICE_Y_SPACING * FLYOUT_BUTTON_COUNT ) CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
            }
        }
        
        HINT_TEXT_ALL( (FLYOUT_BUTTON_COUNT + 1), (FLYOUT_BG_X_START + 10), 5, (FLYOUT_BG_WIDTH - 20), (dvarString( ui_lobby_desc )), 1 1 1 1, ( dvarInt( ui_flownOut ) == 1 ), ; )

        #define SETUP_ACTION_SERVER_BROWSER \        
                RESET_GAME_MODES            \
                SETUP_ACTION_LOBBY            \
                close self;                    \
                open server_browser_main;


        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( FLYOUT_FIRST_CHOICE_Y, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( FLYOUT_FIRST_CHOICE_Y, "@MENU_SERVER_BROWSER_CAPS",
                                SETUP_ACTION_SERVER_BROWSER,
                                setDvar ui_lobby_desc "@MENU_SERVER_BROWSER_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 0, live_flyout, TEXT_COLOR_NO_HL, FirstFlyout, SecondFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( FLYOUT_FIRST_CHOICE_Y, "@MENU_SERVER_BROWSER_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1  )

                                                                                                                
        #define SETUP_ACTION_BASIC_TRAINING            \
                RESET_GAME_MODES                    \
                setDvar onlinegame "1";                \
                setDvar xblive_basictraining "1";    \
                SETUP_ACTION_LOBBY                    \
                execNow "exec dvar_defaults.cfg";    \
                setDvar ui_mapname "mp_mountain";    \
                setDvar ui_gametype "tdm";            \
                close self;                            \
                open menu_xboxlive_basictraining;

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 2, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 2, "@MPUI_BASICTRAINING_CAPS",
                                SETUP_ACTION_BASIC_TRAINING,
                                setDvar ui_lobby_desc "@MPUI_BASICTRAINING_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 0, live_flyout, TEXT_COLOR_NO_HL, FourthFlyout, FifthFlyout ) )    
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 2, "@MPUI_BASICTRAINING_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )
                                        
        #define SETUP_ACTION_PRIVATEMATCH            \
                RESET_GAME_MODES                    \
                setDvar onlinegame "1";                \
                setDvar xblive_privatematch "1";    \
                SETUP_ACTION_LOBBY                    \
                setDvar ui_mapname "mp_mountain";    \
                setDvar ui_gametype "tdm";            \
                close self;                            \
                open menu_xboxlive_privatelobby;    

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 3, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 3, "@MPUI_CUSTOM_MATCH_CAPS",
                                SETUP_ACTION_PRIVATEMATCH,
                                setDvar ui_lobby_desc "@MPUI_CUSTOM_MATCH_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 1, live_flyout, TEXT_COLOR_NO_HL, FifthFlyout, NoFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 3, "@MPUI_CUSTOM_MATCH_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )    

} // live_flyout

#undef FLYOUT_BUTTON_COUNT
#define FLYOUT_BUTTON_COUNT 4

#undef FLYOUT_FIRST_CHOICE_Y
#define FLYOUT_FIRST_CHOICE_Y 2
menuDef
    {
        name            operations_flyout
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        control            MENU_CONTROL_NO_GUESTS

        onOpen
        {
            execNow ui_animate operations_flyout ButtonBackground Fly FLYOUT_TIME;
            execNow ui_animate operations_flyout FirstFlyout FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_OPERATIONS;
        }
        onESC     { close self; }
        onClose
        {
            execNow ui_animate operations_flyout ButtonBackground    Default 0;
            execNow ui_animate operations_flyout FirstFlyout        Default 0;
            execNow ui_animate operations_flyout SecondFlyout        Default 0;
            execNow ui_animate operations_flyout ThirdFlyout        Default 0;
            execNow ui_animate operations_flyout FourthFlyout        Default 0;
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_NONE;
        }

        /* exit flyout button */
        itemDef
        {
            name            "ExitFlyoutButton"
            type            ITEM_TYPE_BUTTON
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
            visible            1
            action            { close self; }
        }
                
        /* button background */
        itemDef
        {
            name            "ButtonBackground"
            style            WINDOW_STYLE_SHADER  
            rect            FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH CHOICE_Y_SPACING CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP  
            forecolor        FLYOUT_BG_COLOR  
            background        "white"  
            visible            1  
            decoration  
            
            state
            {
                name    "Fly"
                rect    FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH ( CHOICE_Y_SPACING * FLYOUT_BUTTON_COUNT ) CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
            }
        }

        HINT_TEXT_ALL( (FLYOUT_BUTTON_COUNT + FLYOUT_FIRST_CHOICE_Y), (FLYOUT_BG_X_START + 10), 5, (FLYOUT_BG_WIDTH - 20), (dvarString( ui_lobby_desc )), 1 1 1 1, ( dvarInt( ui_flownOut ) == 1 ), ; )

        #define SETUP_ACTION_CREATEACLASS \                
                close self;                                                            \
                if ( IsSignedInToLive() && areStatsFetched() && !IsGuest() )        \
                {                                                                    \
                    exec "set ui_cac_ingame 0";                                        \
                    setdvar invite_visible "0";                                        \
                    open cac_main;                                                    \
                }

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( FLYOUT_FIRST_CHOICE_Y, BG_HL_COLOR, FLYOUT_BG_WIDTH, ( dvarInt( ui_flownOut ) == 1 && !IS_ITEM_LOCKED( "FEATURE_CREATE_A_CLASS" ) ) )
        TEMP_CHOICE_BUTTON_ALL( FLYOUT_FIRST_CHOICE_Y, "@MPUI_CREATE_A_CLASS_CAPS",
                                SETUP_ACTION_CREATEACLASS,
                                setDvar ui_lobby_desc "@MPUI_CAC_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                !IS_ITEM_LOCKED( "FEATURE_CREATE_A_CLASS" ),
                                FLYOUT_ARGS( 0, operations_flyout, TEXT_COLOR_NO_HL, FirstFlyout, SecondFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( FLYOUT_FIRST_CHOICE_Y, "@MPUI_CREATE_A_CLASS_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 && !IS_ITEM_LOCKED( "FEATURE_CREATE_A_CLASS" ) )
        TEMP_CHOICE_BUTTON_ALL( FLYOUT_FIRST_CHOICE_Y, "@MPUI_CREATE_A_CLASS_CAPS",
                                /*NO-OP*/;,  
                                exec set ui_lobby_desc GET_UNLOCK_LEVEL_STRING( FEATURE_CREATE_A_CLASS );,
                                CLEARUIHINT,
                                1 1 1 0,
                                IS_ITEM_LOCKED( "FEATURE_CREATE_A_CLASS" ),
                                FLYOUT_ARGS( 0, operations_flyout, NO_BG_DISABLED_COLOR, FirstFlyout, SecondFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( FLYOUT_FIRST_CHOICE_Y, "@MPUI_CREATE_A_CLASS_CAPS", NO_BG_DISABLED_COLOR, dvarInt( ui_flownOut ) == 1 && IS_ITEM_LOCKED( "FEATURE_CREATE_A_CLASS" ) )
        CHOICE_LOCKEDICON_VIS(    FLYOUT_FIRST_CHOICE_Y, "menu_mp_lobby_locked", when( dvarInt( ui_flownOut ) == 1 && IS_ITEM_LOCKED( "FEATURE_CREATE_A_CLASS" ) ) )

        #define SETUP_ACTION_CONTRACTS        \
                close self;                                                            \
                if ( IsSignedInToLive() && areStatsFetched() && !IsGuest() )        \
                {                                                                    \
                    open menu_xboxlive_contracts;                                    \
                }

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 3, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 && !IS_ITEM_LOCKED( FEATURE_CONTRACTS ) )
        TEMP_CHOICE_BUTTON_ALL( 3, "@MENU_CONTRACTS_CAPS",
                                SETUP_ACTION_CONTRACTS,
                                exec set ui_lobby_desc "@MPUI_CONTRACTS_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                !IS_ITEM_LOCKED( FEATURE_CONTRACTS ),
                                FLYOUT_ARGS( 0, operations_flyout, TEXT_COLOR_NO_HL, SecondFlyout, ThirdFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 3, "@MENU_CONTRACTS_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 && !IS_ITEM_LOCKED( FEATURE_CONTRACTS ) )
        TEMP_CHOICE_BUTTON_ALL( 3, "@MENU_CONTRACTS_CAPS",
                                /*NO-OP*/;,  
                                exec set ui_lobby_desc GET_UNLOCK_LEVEL_STRING( FEATURE_CONTRACTS );,
                                CLEARUIHINT,
                                1 1 1 0,
                                IS_ITEM_LOCKED( FEATURE_CONTRACTS ),
                                FLYOUT_ARGS( 1, operations_flyout, NO_BG_DISABLED_COLOR, SecondFlyout, ThirdFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 3, "@MENU_CONTRACTS_CAPS", NO_BG_DISABLED_COLOR, dvarInt( ui_flownOut ) == 1 && IS_ITEM_LOCKED( FEATURE_CONTRACTS ) )
        CHOICE_LOCKEDICON_VIS(    3, "menu_mp_lobby_locked", when( dvarInt( ui_flownOut ) == 1 && IS_ITEM_LOCKED( FEATURE_CONTRACTS ) ) )

        #define SETUP_ACTION_KILLSTREAKS    \
                close self;                                                            \
                if ( IsSignedInToLive() && areStatsFetched() && !IsGuest() )        \
                {                                                                    \
                    open menu_xboxlive_killstreaks;                                    \
                }

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 4, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 && !IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) )
        TEMP_CHOICE_BUTTON_ALL( 4, "@MENU_KILLSTREAKS_CAPS",
                                SETUP_ACTION_KILLSTREAKS,
                                exec set ui_lobby_desc "@MPUI_KILLSTREAKS_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                !IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ),
                                FLYOUT_ARGS( 0, operations_flyout, TEXT_COLOR_NO_HL, ThirdFlyout, FourthFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 4, "@MENU_KILLSTREAKS_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 && !IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) )
        TEMP_CHOICE_BUTTON_ALL( 4, "@MENU_KILLSTREAKS_CAPS",
                                /*NO-OP*/;,  
                                exec set ui_lobby_desc GET_UNLOCK_LEVEL_STRING( FEATURE_KILLSTREAKS );,
                                CLEARUIHINT,
                                1 1 1 0,
                                IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ),
                                FLYOUT_ARGS( 1, operations_flyout, NO_BG_DISABLED_COLOR, ThirdFlyout, FourthFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 4, "@MENU_KILLSTREAKS_CAPS", NO_BG_DISABLED_COLOR, dvarInt( ui_flownOut ) == 1 && IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) )
        CHOICE_LOCKEDICON_VIS(    4, "menu_mp_lobby_locked", when( dvarInt( ui_flownOut ) == 1 && IS_ITEM_LOCKED( FEATURE_KILLSTREAKS ) ) )

        // #define SETUP_ACTION_PLAYERCARD    \ defined in ui_mp\friendslist.inc

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 5, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 5, "@MENU_PLAYERCARD_CAPS",
                                close self; SETUP_ACTION_PLAYERCARD,
                                exec set ui_lobby_desc "@MPUI_PLAYERCARD_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                1,
                                FLYOUT_ARGS( 0, operations_flyout, TEXT_COLOR_NO_HL, FourthFlyout, NoFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 5, "@MENU_PLAYERCARD_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )

} // operations_flyout

#undef FLYOUT_BUTTON_COUNT
#define FLYOUT_BUTTON_COUNT 3

#undef FLYOUT_FIRST_CHOICE_Y
#define FLYOUT_FIRST_CHOICE_Y 3
menuDef
    {
        name            theater_flyout
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        control            MENU_CONTROL_NO_GUESTS

        onOpen
        {
            execNow ui_animate theater_flyout ButtonBackground Fly FLYOUT_TIME;
            execNow ui_animate theater_flyout FirstFlyout FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_THEATER;
        }
        onESC     { close self; }
        onClose
        {
            execNow ui_animate theater_flyout ButtonBackground    Default 0;
            execNow ui_animate theater_flyout FirstFlyout        Default 0;
            execNow ui_animate theater_flyout SecondFlyout        Default 0;
            execNow ui_animate theater_flyout ThirdFlyout        Default 0;
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_NONE;
        }

        /* exit flyout button */
        itemDef
        {
            name            "ExitFlyoutButton"
            type            ITEM_TYPE_BUTTON
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
            visible            1
            action            { close self; }
        }
                
        /* button background */
        itemDef
        {
            name            "ButtonBackground"
            style            WINDOW_STYLE_SHADER  
            rect            FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH CHOICE_Y_SPACING CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP  
            forecolor        FLYOUT_BG_COLOR  
            background        "white"  
            visible            1  
            decoration  
            
            state
            {
                name    "Fly"
                rect    FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH ( CHOICE_Y_SPACING * FLYOUT_BUTTON_COUNT ) CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
            }
        }

        HINT_TEXT_ALL( (FLYOUT_BUTTON_COUNT + FLYOUT_FIRST_CHOICE_Y), (FLYOUT_BG_X_START + 10), 5, (FLYOUT_BG_WIDTH - 20), (dvarString( ui_lobby_desc )), 1 1 1 1, ( dvarInt( ui_flownOut ) == 1 ), ; )

        #define SETUP_ACTION_FILESHARE                \
                setdvar ui_theater_shortcut_pc 1;    \
                close self;                            \
                open menu_fileshare_myshare;

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( FLYOUT_FIRST_CHOICE_Y, BG_HL_COLOR, FLYOUT_BG_WIDTH, ( dvarInt( ui_flownOut ) == 1 ) )
        TEMP_CHOICE_BUTTON_ALL( FLYOUT_FIRST_CHOICE_Y, "@MENU_FILESHARE_MYSHARE_CAPS",
                                SETUP_ACTION_FILESHARE,
                                setDvar ui_lobby_desc "@MPUI_FILE_SHARE_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                1,
                                FLYOUT_ARGS( 0, theater_flyout, TEXT_COLOR_NO_HL, FirstFlyout, SecondFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( FLYOUT_FIRST_CHOICE_Y, "@MENU_FILESHARE_MYSHARE_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )


        #define SETUP_ACTION_RECENTGAMES            \
                setdvar ui_theater_shortcut_pc 1;    \
                close self;                            \
                open menu_fileshare_myrecentgames;                                                                                                

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 4, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 4, "@MENU_FILESHARE_MYRECENTGAMES_CAPS",
                                SETUP_ACTION_RECENTGAMES,
                                exec set ui_lobby_desc "@MPUI_MY_RECENT_GAMES_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                1,
                                FLYOUT_ARGS( 0, theater_flyout, TEXT_COLOR_NO_HL, SecondFlyout, ThirdFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 4, "@MENU_FILESHARE_MYRECENTGAMES_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )

        #define SETUP_ACTION_COMMUNITY                    \
                if ( canShowContentFromUser( 0 ) )        \
                {                                        \
                    setdvar ui_theater_shortcut_pc 1;    \
                    close self;                            \
                    open menu_fileshare_community;        \
                }                                        \
                else                                    \
                {                                        \
                    open menu_community_viewwarning;    \
                }

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 5, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 5, "@MENU_FILESHARE_COMMUNITY_CAPS",
                                SETUP_ACTION_COMMUNITY,
                                exec set ui_lobby_desc "@MPUI_COMMUNITY_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                1,
                                FLYOUT_ARGS( 1, theater_flyout, TEXT_COLOR_NO_HL, ThirdFlyout, NoFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 5, "@MENU_FILESHARE_COMMUNITY_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )

} // theater_flyout

    #include "ui_mp/popupstyle.inc"    
    #include "ui/choices_setup_popmenu.menu"
    
#undef    POPUP_BUTTON_COUNT
#define    POPUP_BUTTON_COUNT        1

    menuDef
    {
        SYSTEM_POPUP_SETUP_VIS( customclassesreset, ;, ;, 1 )
        
        SYSTEM_POPUP_TITLE_VIS( "@MENU_NOTICE", 1 )
        SYSTEM_POPUP_SUBTITLE_VIS( "@MENU_RESETCUSTOMCLASSES", 1 )

        #define LOCAL_ACCEPT_RESET_CAC                                        \
                execnow statWriteDDL cacloadouts resetWarningDislayed 1;    \
                execnow uploadstats;                                        \
                play CHOICE_FOCUS_SOUND;                                    \
                close customclassesreset;                                    \
                open live_flyout;
        
        FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MPUI_OK", LOCAL_ACCEPT_RESET_CAC, 1, ; )
    }

    // ====================== single player confirmation =========================
#undef    POPUP_BUTTON_COUNT
#define    POPUP_BUTTON_COUNT        1
    menuDef
    {
        SYSTEM_POPUP_SETUP_VIS( error_netconnect_popmenu, ;, ;, 1 )
            
        SYSTEM_POPUP_TITLE_VIS( "@MENU_NOTICE", 1 )
        SYSTEM_POPUP_SUBTITLE_VIS( "@XBOXLIVE_NETCONNECTION", 1 )

        FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_EXIT", close self;, 1, ; )
    }

    #define SETUP_SINGLE_PLAYER                    \
        execnow "set ui_skipMainLockout 0";    \
        setdvar ui_changed_exe 1;            \
        exec "wait;wait;wait";                \
        uiScript startSingleplayer;


#undef    POPUP_BUTTON_COUNT
#define    POPUP_BUTTON_COUNT        2
    menuDef
    {
        SYSTEM_POPUP_SETUP_VIS( single_popmenu, setFocus single_popmenu_2, ;, 1 )

        SYSTEM_POPUP_TITLE_VIS( "@MENU_SWITCH_TO_SOLO_COOP_MENU", 1 )

        FRAME_CHOICE_BUTTON_VIS_EX( 1, "@MENU_YES",    SETUP_SINGLE_PLAYER, 1, ;                        )
        FRAME_CHOICE_BUTTON_VIS_EX( 2, "@MENU_NO",    close self,    1, name single_popmenu_2    )
    }
}

Code:
    #define FADE_STATE( isLast, colorArg, menuName, nextName )                                                            \
            state                                                                                                        \
            {                                                                                                            \
                name        "FadeIn"                                                                                    \
                forecolor    colorArg                                                                                    \
                                                                                                                        \
                onEnter                                                                                                    \
                {                                                                                                        \
                    execNow if( isLast != 1 ) ui_animate menuName nextName FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);    \
                    execNow if( isLast == 1 ) set ui_flownOut 1;                                                        \
                }                                                                                                        \
            }

    #define FLYOUT_ARGS( isLast, menuName, colorArg, myName, nextName )    \
            name        myName                                            \
            FADE_STATE( isLast, colorArg, menuName, nextName )    
#undef    CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN        HORIZONTAL_ALIGN_CENTER
#undef    CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN        VERTICAL_ALIGN_TOP

#undef    CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN            ITEM_ALIGN_MIDDLE_LEFT

#undef    CHOICE_GROUP
#define CHOICE_GROUP                "flyout"

#define FLYOUT_TIME                    200
#define FLYOUT_BG_X_START            ( -258 + BUTTON_BG_WIDTH + 1 )
#define FLYOUT_BG_WIDTH                180

#undef    CHOICE_X_START
#define CHOICE_X_START                FLYOUT_BG_X_START

#undef    CHOICE_SIZE_X
#define CHOICE_SIZE_X                FLYOUT_BG_WIDTH

#undef    CHOICE_FOCUS_SOUND
#define    CHOICE_FOCUS_SOUND            "uin_navigation_submenu_over"

#undef FLYOUT_BUTTON_COUNT
#define FLYOUT_BUTTON_COUNT 5
#undef FLYOUT_FIRST_CHOICE_Y
#define FLYOUT_FIRST_CHOICE_Y 1

#define SETUP_ACTION_LOBBY                        \
        execNow "exec "XBOXLIVE_MP_CFG;
{        
    menuDef
    {
        name            live_flyout
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        control            MENU_CONTROL_NO_GUESTS

        onOpen
        {
            execNow ui_animate live_flyout ButtonBackground Fly FLYOUT_TIME;
            execNow ui_animate live_flyout FirstFlyout FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_LIVE;
        }
        onESC     { close self; }
        onClose
        {
            execNow ui_animate live_flyout ButtonBackground    Default 0;
            execNow ui_animate live_flyout FirstFlyout        Default 0;
            execNow ui_animate live_flyout SecondFlyout        Default 0;
            execNow ui_animate live_flyout ThirdFlyout        Default 0;
            execNow ui_animate live_flyout FourthFlyout        Default 0;
            execNow ui_animate live_flyout FifthFlyout        Default 0;
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_NONE;
        }
        
        /* exit flyout button */
        itemDef
        {
            name            "ExitFlyoutButton"
            type            ITEM_TYPE_BUTTON
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
            visible            1
            action            { close self; }
        }
        
        /* button background */
        itemDef
        {
            name            "ButtonBackground"
            style            WINDOW_STYLE_SHADER  
            rect            FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH CHOICE_Y_SPACING CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP  
            forecolor        FLYOUT_BG_COLOR
            background        "white"  
            visible            1  
            decoration
            
            state
            {
                name    "Fly"
                rect    FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH ( CHOICE_Y_SPACING * FLYOUT_BUTTON_COUNT ) CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
            }
        }
        
        HINT_TEXT_ALL( (FLYOUT_BUTTON_COUNT + 1), (FLYOUT_BG_X_START + 10), 5, (FLYOUT_BG_WIDTH - 20), (dvarString( ui_lobby_desc )), 1 1 1 1, ( dvarInt( ui_flownOut ) == 1 ), ; )

        #define SETUP_ACTION_SERVER_BROWSER \
                RESET_GAME_MODES            \
                SETUP_ACTION_LOBBY            \
                close self;                    \
                open server_browser_main;


        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( FLYOUT_FIRST_CHOICE_Y, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( FLYOUT_FIRST_CHOICE_Y, "@MENU_SERVER_BROWSER_CAPS",
                                SETUP_ACTION_SERVER_BROWSER,
                                setDvar ui_lobby_desc "@MENU_SERVER_BROWSER_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 0, live_flyout, TEXT_COLOR_NO_HL, FirstFlyout, SecondFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( FLYOUT_FIRST_CHOICE_Y, "@MENU_SERVER_BROWSER_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1  )

                                                                                                                
        #define SETUP_ACTION_BASIC_TRAINING            \
                RESET_GAME_MODES                    \
                setDvar onlinegame "1";                \
                setDvar xblive_basictraining "1";    \
                SETUP_ACTION_LOBBY                    \
                execNow "exec dvar_defaults.cfg";    \
                setDvar ui_mapname "mp_mountain";    \
                setDvar ui_gametype "tdm";            \
                close self;                            \
                open menu_xboxlive_basictraining;

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 2, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 2, "@MPUI_BASICTRAINING_CAPS",
                                SETUP_ACTION_BASIC_TRAINING,
                                setDvar ui_lobby_desc "@MPUI_BASICTRAINING_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 0, live_flyout, TEXT_COLOR_NO_HL, FourthFlyout, FifthFlyout ) )    
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 2, "@MPUI_BASICTRAINING_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )
                                        
        #define SETUP_ACTION_PRIVATEMATCH            \
                RESET_GAME_MODES                    \
                setDvar onlinegame "1";                \
                setDvar xblive_privatematch "1";    \
                SETUP_ACTION_LOBBY                    \
                setDvar ui_mapname "mp_mountain";    \
                setDvar ui_gametype "tdm";            \
                close self;                            \
                open menu_xboxlive_privatelobby;    

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 3, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 3, "@MPUI_CUSTOM_MATCH_CAPS",
                                SETUP_ACTION_PRIVATEMATCH,
                                setDvar ui_lobby_desc "@MPUI_CUSTOM_MATCH_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 1, live_flyout, TEXT_COLOR_NO_HL, FifthFlyout, NoFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 3, "@MPUI_CUSTOM_MATCH_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )    

} // live_flyout
It's just the main menus I'm trying to change. Specifically the one that does "PRIVATE MATCH, WAGER MATCH, SERVER LIST" and so on.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#5
try

menufile,ui_mp\main.menu
menufile,ui_mp\live_flyout.menu

in your csv
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#6
(07-05-2013, 19:11)iAegle Wrote: try

menufile,ui_mp\main.menu
menufile,ui_mp\live_flyout.menu

in your csv

I'm pretty sure this will fix it.Heart
[Image: MaEIQ.png]
Reply

#7
I'll give it a try thanks.
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#8
Okay got a chance to do it now and I did what you guys suggested and nothing.

[Image: o61.png]
And live_flyout.menu in ui_mp

Code:
#define FADE_STATE( isLast, colorArg, menuName, nextName )                                                            \
            state                                                                                                        \
            {                                                                                                            \
                name        "FadeIn"                                                                                    \
                forecolor    colorArg                                                                                    \
                                                                                                                        \
                onEnter                                                                                                    \
                {                                                                                                        \
                    execNow if( isLast != 1 ) ui_animate menuName nextName FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);    \
                    execNow if( isLast == 1 ) set ui_flownOut 1;                                                        \
                }                                                                                                        \
            }

    #define FLYOUT_ARGS( isLast, menuName, colorArg, myName, nextName )    \
            name        myName                                            \
            FADE_STATE( isLast, colorArg, menuName, nextName )    
#undef    CHOICE_HORIZONTAL_ALIGN
#define CHOICE_HORIZONTAL_ALIGN        HORIZONTAL_ALIGN_CENTER
#undef    CHOICE_VERTICAL_ALIGN
#define CHOICE_VERTICAL_ALIGN        VERTICAL_ALIGN_TOP

#undef    CHOICE_TEXTALIGN
#define CHOICE_TEXTALIGN            ITEM_ALIGN_MIDDLE_LEFT

#undef    CHOICE_GROUP
#define CHOICE_GROUP                "flyout"

#define FLYOUT_TIME                    200
#define FLYOUT_BG_X_START            ( -258 + BUTTON_BG_WIDTH + 1 )
#define FLYOUT_BG_WIDTH                180

#undef    CHOICE_X_START
#define CHOICE_X_START                FLYOUT_BG_X_START

#undef    CHOICE_SIZE_X
#define CHOICE_SIZE_X                FLYOUT_BG_WIDTH

#undef    CHOICE_FOCUS_SOUND
#define    CHOICE_FOCUS_SOUND            "uin_navigation_submenu_over"

#undef FLYOUT_BUTTON_COUNT
#define FLYOUT_BUTTON_COUNT 5
#undef FLYOUT_FIRST_CHOICE_Y
#define FLYOUT_FIRST_CHOICE_Y 1

#define SETUP_ACTION_LOBBY                        \
        execNow "exec "XBOXLIVE_MP_CFG;
{        
    menuDef
    {
        name            live_flyout
        rect            0 0 640 480
        focusColor        COLOR_FOCUSED
        soundloop         MENU_MUSIC
        control            MENU_CONTROL_NO_GUESTS

        onOpen
        {
            execNow ui_animate live_flyout ButtonBackground Fly FLYOUT_TIME;
            execNow ui_animate live_flyout FirstFlyout FadeIn (FLYOUT_TIME/FLYOUT_BUTTON_COUNT);
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_LIVE;
        }
        onESC     { close self; }
        onClose
        {
            execNow ui_animate live_flyout ButtonBackground    Default 0;
            execNow ui_animate live_flyout FirstFlyout        Default 0;
            execNow ui_animate live_flyout SecondFlyout        Default 0;
            execNow ui_animate live_flyout ThirdFlyout        Default 0;
            execNow ui_animate live_flyout FourthFlyout        Default 0;
            execNow ui_animate live_flyout FifthFlyout        Default 0;
            execNow set ui_flownOut 0;
            setDvar ui_flyoutHasFocus FLYOUT_NONE;
        }
        
        /* exit flyout button */
        itemDef
        {
            name            "ExitFlyoutButton"
            type            ITEM_TYPE_BUTTON
            rect            0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
            visible            1
            action            { close self; }
        }
        
        /* button background */
        itemDef
        {
            name            "ButtonBackground"
            style            WINDOW_STYLE_SHADER  
            rect            FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH CHOICE_Y_SPACING CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP  
            forecolor        FLYOUT_BG_COLOR
            background        "white"  
            visible            1  
            decoration
            
            state
            {
                name    "Fly"
                rect    FLYOUT_BG_X_START CHOICE_Y( FLYOUT_FIRST_CHOICE_Y ) FLYOUT_BG_WIDTH ( CHOICE_Y_SPACING * FLYOUT_BUTTON_COUNT ) CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
            }
        }
        
        HINT_TEXT_ALL( (FLYOUT_BUTTON_COUNT + 1), (FLYOUT_BG_X_START + 10), 5, (FLYOUT_BG_WIDTH - 20), (dvarString( ui_lobby_desc )), 1 1 1 1, ( dvarInt( ui_flownOut ) == 1 ), ; )

        #define SETUP_ACTION_SERVER_BROWSER \
                RESET_GAME_MODES            \
                SETUP_ACTION_LOBBY            \
                close self;                    \
                open server_browser_main;


        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( FLYOUT_FIRST_CHOICE_Y, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( FLYOUT_FIRST_CHOICE_Y, "@MENU_SERVER_BROWSER_CAPS",
                                SETUP_ACTION_SERVER_BROWSER,
                                setDvar ui_lobby_desc "@MENU_SERVER_BROWSER_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 0, live_flyout, TEXT_COLOR_NO_HL, FirstFlyout, SecondFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( FLYOUT_FIRST_CHOICE_Y, "@MENU_SERVER_BROWSER_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1  )

                                                                                                                
        #define SETUP_ACTION_BASIC_TRAINING            \
                RESET_GAME_MODES                    \
                setDvar onlinegame "1";                \
                setDvar xblive_basictraining "1";    \
                SETUP_ACTION_LOBBY                    \
                execNow "exec dvar_defaults.cfg";    \
                setDvar ui_mapname "mp_mountain";    \
                setDvar ui_gametype "tdm";            \
                close self;                            \
                open menu_xboxlive_basictraining;

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 2, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 2, "@MPUI_BASICTRAINING_CAPS",
                                SETUP_ACTION_BASIC_TRAINING,
                                setDvar ui_lobby_desc "@MPUI_BASICTRAINING_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 0, live_flyout, TEXT_COLOR_NO_HL, FourthFlyout, FifthFlyout ) )    
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 2, "@MPUI_BASICTRAINING_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )
                                        
        #define SETUP_ACTION_PRIVATEMATCH            \
                RESET_GAME_MODES                    \
                setDvar onlinegame "1";                \
                setDvar xblive_privatematch "1";    \
                SETUP_ACTION_LOBBY                    \
                setDvar ui_mapname "mp_mountain";    \
                setDvar ui_gametype "tdm";            \
                close self;                            \
                open menu_xboxlive_privatelobby;    

        TEMP_CHOICE_HIGHLIGHT_SOLID_WIDTH( 3, BG_HL_COLOR, FLYOUT_BG_WIDTH, dvarInt( ui_flownOut ) == 1 )
        TEMP_CHOICE_BUTTON_ALL( 3, "@MPUI_CUSTOM_MATCH_CAPS",
                                SETUP_ACTION_PRIVATEMATCH,
                                setDvar ui_lobby_desc "@MPUI_CUSTOM_MATCH_DESC";,
                                CLEARUIHINT,
                                1 1 1 0,
                                dvarBool(ui_ethernetLinkActive),
                                FLYOUT_ARGS( 1, live_flyout, TEXT_COLOR_NO_HL, FifthFlyout, NoFlyout ) )
        TEMP_CHOICE_BUTTON_HIGHLIGHT_TEXT( 3, "@MPUI_CUSTOM_MATCH_CAPS", TEXT_COLOR_HL, dvarInt( ui_flownOut ) == 1 )    

} // live_flyout
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
Question Help Admin menu koren30 4 5,120 10-07-2013, 20:17
Last Post: Yamato
  [Tutorial] How-To, Mod menu picture-REVISED/no iwifix needed rotceh_dnih 52 32,278 09-28-2013, 02:08
Last Post: Monkey Arms
  Help How do I open the admin menu for GeKKos QS Mod? conorr 1 3,085 08-15-2013, 13:52
Last Post: Yamato
  [Request] Compile this code please dozsa0 4 4,133 08-10-2013, 21:02
Last Post: Nukem
  Compile this code please First_Semyon 12 9,682 08-08-2013, 14:53
Last Post: Bandarigoda123
  Compile please this code First_Semyon 8 5,637 07-28-2013, 01:52
Last Post: First_Semyon
  Preview Admin / Mod Menu Hologramm 5 6,944 05-29-2013, 00:35
Last Post: sleepunknot
  Map Menu in Black Ops 1 EliTeEishiii 2 3,053 04-21-2013, 18:54
Last Post: Nekochan
  Menu base EliTeEishiii 1 2,877 04-17-2013, 16:10
Last Post: Nekochan
  Help Server Script Compile Error when loading ExtremeBunkerMaker lolmoon 3 3,928 04-09-2013, 03:11
Last Post: lolmoon

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.