Thread Rating:
  • 4 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tutorial Adding DLC Maps as Custom Maps.
#11
(07-27-2011, 19:30)OrangePL Wrote: i was working on this, but couldnt get the FF unpacked. How did you do that ?

http://www.itsmods.com/forum/Thread-FFUtil.html

(07-27-2011, 19:08)d0h! Wrote: dare anyone that is asking where to get the dlc maps!
*posts link for dlc* Troll
[Image: b_560_95_1.png]
Reply

#12
place ff util prog in any folder, Hold SHIFT and press right mouse key on folder, u will see: Open Cmd Window and put lines which in FF util release, CTRL + V dont work, paste wiht mouse only ..
EDIT: Bad English..
I will release there a map soon.
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#13
I figured it out..but I got new FF file ? Confused
[Image: lQDUjba.jpg]
Reply

#14
(07-27-2011, 23:13)OrangePL Wrote: I figured it out..but I got new FF file ? Confused

when ever I open it with HEx editor theres no mp_kowloon in it (unpacked file)
Reply

#15
I tried to load a map but my friends stop enter my private match, they reach "invalid ntown.iwd" file (forget it in usermaps)
good find maybe is the way to remove truck and bus i will not use iwd file now but only gsc

ps. why get it hard if you can do easy with BOdecompiler0.3 (i think is on tool release section), now i will try to load cosmodrone, not bad zombie instead botz or phps theach botz how jump and lead
Reply

#16
so could someone pack all the dlc maps into a mod? save me a lot of time
Reply

#17
(07-28-2011, 01:47)ipwnedyou Wrote: so could someone pack all the dlc maps into a mod? save me a lot of time

Someone could and they won't post it on here.

Was working on a tool to do this automagically when the first DLC came out. Then found out that it was just easier to patch a byte in the game.

Also inb4shitstorm of comments "I CANT GET IT TO WORK"!
Reply

#18
(07-28-2011, 01:47)ipwnedyou Wrote: so could someone pack all the dlc maps into a mod? save me a lot of time

modtool was burning to pack .iwd file so you can use it....
If you need all gsc file for map, how will big the mod and how time take to joining a server?
Reply

#19
no, only some kbytes, like 200-300 kb + your mod
d3dbsp not needed
...
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#20
Hello, i have read the guide over and such, would this work on the skidrow version
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Black Ops 2 Custom background? jotape99 10 12,438 10-29-2013, 07:22
Last Post: xInfinity.
  Problem with Rain Effects on Maps mitchhacker 5 4,855 10-22-2013, 00:46
Last Post: mitchhacker
  Custom xanims DidUknowiPwn 8 7,075 08-28-2013, 08:17
Last Post: RaZ
  Help Make ac130 shoot custom bullets Ra3shed 0 2,728 07-23-2013, 13:02
Last Post: Ra3shed
Star [Release] 8 new Zombie maps for ItsZombieMod mahafy00 31 33,066 07-20-2013, 07:28
Last Post: benm4a
  [Tutorial] Custom gametype HUD iAegle 17 15,344 07-14-2013, 01:16
Last Post: Nekochan
Video Custom Facepaints? Cuddlyedits 5 4,551 07-01-2013, 14:58
Last Post: iPaddie
  Help dedicated servers and custom dvars mattyman 0 2,515 06-22-2013, 07:33
Last Post: mattyman
  [Release] Clean Maps of DObjs Yamato 13 9,421 06-15-2013, 10:51
Last Post: Yamato
  QS Mod by GeKKo v 6.5 with Custom Maps GeKKoFL0X 35 30,667 05-21-2013, 19:30
Last Post: [HARD] Tony.

Forum Jump:


Users browsing this thread:
6 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.