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(06-25-2011, 11:58)Madnesslink5 Wrote: (06-25-2011, 05:56)[CoDBOMod]Nukem Wrote: (06-25-2011, 02:40)Madnesslink5 Wrote: ........
In *****every****(which are all four) CSV files place this line of code at the top of the file (this is how the game interprets the data)
Code: name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
you didn't read carefully
I did read carefully.
I added that chunk of text to the first line of every csv file (.english,.all,.radverb,.snapshot), then added the weapon code to .english, the few lines below it. Then edited zonezource, built mod and about 1000 errors came up saying default_mymod.english.csv has missing columns. The mod still compiled but there were no sounds.
have you run the converter yet ?
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(06-25-2011, 13:11)rotceh_dnih Wrote: (06-25-2011, 11:58)Madnesslink5 Wrote: (06-25-2011, 05:56)[CoDBOMod]Nukem Wrote: (06-25-2011, 02:40)Madnesslink5 Wrote: ........
In *****every****(which are all four) CSV files place this line of code at the top of the file (this is how the game interprets the data)
Code: name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot,voice_limit,file_xenon,file_size_xenon,file_ps3,file_size_ps3,file_pc,file_size_pc,file_wii,file_size_wii,source_csv,language
you didn't read carefully
I did read carefully.
I added that chunk of text to the first line of every csv file (.english,.all,.radverb,.snapshot), then added the weapon code to .english, the few lines below it. Then edited zonezource, built mod and about 1000 errors came up saying default_mymod.english.csv has missing columns. The mod still compiled but there were no sounds.
have you run the converter yet ?
I run converter when I first got mod tools, do I need to run it again everytime I make a mod?
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I've the exact problem as the person above me, anyone willing to send me just 1 csv file that DOES work?
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06-25-2011, 13:47
(This post was last modified: 06-25-2011, 13:47 by Madnesslink5.)
(06-25-2011, 13:31)Eekhoorn Wrote: I've the exact problem as the person above me, anyone willing to send me just 1 csv file that DOES work?
I have a name But yeah seriously, maybe we're just choosing weapons where the sound doesn't work? I find that hard to believe though.
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I don't need the ragverb and snapshot files at all, I also don't have to rename them
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Pozzuh, mind writing a quick method ofhow you do it ?
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I copied a file associated with converted weapon from raw folder, fo example thundergun -> zmb_theater.csv and it works without all that stuff from tutorial.
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06-25-2011, 16:54
(This post was last modified: 06-25-2011, 17:30 by Nukem.)
(06-25-2011, 16:25)OrangePL Wrote: I copied a file associated with converted weapon from raw folder, fo example thundergun -> zmb_theater.csv and it works without all that stuff from tutorial.
Yeah that will work, but you are including extra (useless?) assets and you will reach a limit.
@ Madnesslink5 (if you still need to fix it):
NOTHING goes in default_mymod.english.csv (except the first code part)
The sound lines you find from DEFAULT_SP.all.csv go in default_mymod. all.csv
EDIT: fixed guide (thx to Romuald27 for telling me what was wrong)
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06-25-2011, 16:56
(This post was last modified: 06-25-2011, 17:04 by Tomsen1410.)
Hmm, doesnt work for me
Ive got one iwd File called mp_test. there is included one folder maps with tank.gsc blabla, one weapon folder where my modded ray gun is inclueded and one soundaliases folder with those files and fodlers.
But i cant still hear any sound of the ray gun ingame
In the Zone Source ive got this:
Code: weapon,mp\ray_gun_zm
sound,default_mp_test
I get this Errors:
Code: ERROR: unable to load file 'soundaliases/zones/default_test.english.csv'
ERROR: aliases failed to load
ERROR: unable to load file 'soundaliases/zones/default_test.all.csv'
ERROR: aliases failed to load
But i thought these were normal?
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