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Tutorial Maya - Model Export - Video [Complete]
#31
(08-04-2011, 20:04)Romuald27 Wrote: Don't work for me. I don't see the model Sad

Errors in mod tools console when building mod?

Material in material folder?

Everything in zone_source?

Model in xmodel folder?

Files added to IWD?

Two files in Images folder ~-gmtl and other?

Something is missing if it doesn't show the model, most likely a material problem.
First -

Move the images out of the images folder (don't delete) and see what error
it throws when you load the mod.

Place the image referenced in the error in the images folder and try again, note
the next error and place that image in the images folder, named exactly the same
way.

Also, I would suggest that after you convert the iwi file in asset manager, you also
convert the xmodel and material again. Just to be safe so they all get processed
with the updated gdt file.

Let me know if you don't get it.
PHP Code:
precachemodel"mp_test_sphere" ); 

PHP Code:
                testEnt spawn"script_model"self.origin + (00));
                
testEnt.angles self.angles;
                
testEnt SetModel"mp_test_sphere" );
                
self iprintln"do you see it?" ); 

crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#32
Images folder:
- ~-gmtl_cube_noise_tex
- mtl_cube_noise_tex

Materials folder:
- mtl_cube_noise

Xmodel folder:
- mp_test_cube

Mod.csv:
"xmodel","mp_test_cube"
"material","mtl_cube_noise"
"material","mtl_cube_noise_tex"

If you want, you can my files Smile


EDIT: I haven't error.

EDIT2: Se7en help me, and he tested my model.
He say: ERROR: xmodelparts 'pCube11' not found
ERROR: Cannot find xmodelparts 'pCube11'.


Attached Files
.rar   my model.rar (Size: 51.52 KB / Downloads: 6)
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#33
Actually, you should make the sphere and get that working first, then worry about
cubes and other polys.
And, if it can't find xmodelparts, something went wrong in asset manager or
model export that it thinks it has more than one part.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#34
[Image: 7686C64E743E1C839E79F50C711385974A9B7CD9]

I followed the tutorial...
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#35
Great job deadcrayon. Works great, got the model I wanted in-game. The model seems half solid though. I can stand on it but when I prone on it I go through it. Probably need to change the surfaceType.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#36
(08-05-2011, 07:26)master131 Wrote: Great job deadcrayon. Works great, got the model I wanted in-game. The model seems half solid though. I can stand on it but when I prone on it I go through it. Probably need to change the surfaceType.

Well, you need to set z axis following your own post. Big Grin

And use the playerclip flag.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
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#37
Finally, i made my first model (a donut), and works now. Thanks Big Grin

[Image: 12066260293296_shot0000.jpg]
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#38
So we can be expecting the release of the donut mod very soon? Tongue
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#39
Awesome job + rep for you Big Grin
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#40
We need to make a Spongebob squarepants mod where you need to catch 3D U JELLY? fish and get 1 point for each. @uberleetness
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