08-29-2011, 14:13
Hello
Another thing I have never seen in a mod and is easy and quick, open _perks.gsc and find this:
Here you can change the damages and multipliers that different perks make, example: stopping power or danger close.
Example:
Thats all, , is a good way to reduce tubes power or stopping power.
Another thing I have never seen in a mod and is easy and quick, open _perks.gsc and find this:
Code:
initPerkDvars()
{
level.bulletDamageMod = getIntProperty( "perk_bulletDamage", 40 )/100; // increased bullet damage by this %
level.hollowPointDamageMod = getIntProperty( "perk_hollowPointDamage", 65 )/100; // increased bullet damage by this %
level.armorVestMod = getIntProperty( "perk_armorVest", 75 )/100; // percentage of damage you take
level.explosiveDamageMod = getIntProperty( "perk_explosiveDamage", 40 )/100; // increased explosive damage by this %
level.blastShieldMod = getIntProperty( "perk_blastShield", 45 )/100; // percentage of damage you take
level.riotShieldMod = getIntProperty( "perk_riotShield", 100 )/100;
level.dangerCloseMod = getIntProperty( "perk_dangerClose", 100 )/100;
level.armorPiercingMod = getIntProperty( "perk_armorPiercingDamage", 40 )/100; // increased bullet damage by this %
}
Here you can change the damages and multipliers that different perks make, example: stopping power or danger close.
Example:
Code:
level.blastShieldMod = getIntProperty( "perk_blastShield", 2 )/100; // percentage of damage you take
Thats all, , is a good way to reduce tubes power or stopping power.