10-28-2012, 17:08
I am currently making a Jumpers VS Hackers mod but i need the code for wallhack can somebody help me please ?
Wallhack code?
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10-28-2012, 17:08
I am currently making a Jumpers VS Hackers mod but i need the code for wallhack can somebody help me please ?
10-28-2012, 17:12
wallhack code - your explanatory skill is over 9000.
nobody is going to give you a REAL WALLHACK CODE, but since you are doing this for a mod, I suppose, you need a .GSC code to see players through walls. ontopic: not quite sure, try using this dvar - r_znear "35"
10-28-2012, 17:26
(This post was last modified: 10-28-2012, 17:27 by DidUknowiPwn.)
FOFThermalOverlayOn or some shit.
ThermalVisionFOFOverlayOn <- wallhax for GSC
Do not take life too seriously. You will never get out of it alive.
10-28-2012, 17:49
(10-28-2012, 17:12)G-Man Wrote: wallhack code - your explanatory skill is over 9000. I dont think its working :( but heres my codes maybe you find the problem (im new at modding) onPlayerSpawned() { self endon("disconnect"); for(;;) { self waittill("spawned_player"); self takeallweapons(); if(self.team == "axis") { self setperk ("specialty_fastreload"); self giveWeapon( "knife_ballistic_mp") self thread JumpersAmmo(); self setClientDvar ("bg_lowgravity", "400"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are now a Jumper!" ); } if(self.team == "allies") { self setperk "(specialty_fastreload"); self setperk "(speciality_movefaster"); self giveWeapon ( "m14_grip_silencer_mp"); self SetWeaponAmmoStock( "m14_grip_silencer_mp", 69 ); self clearPerks(); self setClientDvar("r_znear", "35"); self thread maps\mp\gametypes\_hud_message::hintMessage("^1You are now a Hacker!" ); } // Refills jumpers ammo. JumpersAmmo() self giveMaxAmmo("knife_ballistic_mp"); wait 2.0; self thread JumpersAmmo(); }
10-28-2012, 20:38
As far as I know, some PRO CODERS tried to create a hand-made GSC wallhack and everyone failed (at least I dunno if anybody succeeded) so I think it is not going to work :S
10-28-2012, 20:43
10-28-2012, 23:43
(This post was last modified: 10-28-2012, 23:44 by SuperNovaAO.)
There is some GSC aimbot code. That code retrieves the position in 3D space of enemies. Check if that vector is visible for the player (in the FoV) and render a box around it. Not so hard. Should be copypastable from 2 mods within 15 minutes.
Also that would be ESP then, but still, result/effort of almost infinity.
10-28-2012, 23:46
you could use hud waypoint icon and use a picture of a redbox with alpha :0 would work well id say
Code: self maps\mp\_entityheadicons::setEntityHeadIcon("allies", self, (0,0,90), "your_red_box_pic", true, true); would just have to get to height right .
Go home IW.... your drunk.
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