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script anticamp and no crosshair
#1
Hello to all I look for a simple script with an anticamp and for deactivated the crosshair is it possible to have this?
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#2
Hello, firstly: welcome to our forum. We have a search option on the top, I did the search for you and here you go:
http://www.itsmods.com/forum/Thread-Anti...cript.html
Reply

#3
About anticamp, I think this should work.
fixed thanks @zxz0O0
Code:
anticamp()
{
while(1)
{
oldOrigin = self getOrigin();
wait 5;
newOrigin = self getOrigin();
if(oldOrigin == newOrigin)
{
self iprintlnbold("Y U NO MOVE ?");
}

}
}

Note : this will only work if player isn't moving.
[Image: lQDUjba.jpg]
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#4
I put well mp_test / maps / mp / gametype / rank.gsc

the anticamp does not start
Reply

#5
Did you add it to onplayerspawned ?
Call it like self thread anticamp();
[Image: lQDUjba.jpg]
Reply

#6
I think getOrigin is a function so it would be self getOrigin();

No crosshair: cg_drawCrosshair 0
[Image: azuw.jpg]
Reply

#7
Just add no crosshair

anticamp is erreur script

PHP Code:
// perso


#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

doAmmo()
{
        
self endon "disconnect" );
        
self endon "death" );

        while ( 
)
        {
                
currentWeapon self getCurrentWeapon();
                if ( 
currentWeapon != "none" )
                {
                        
self setWeaponAmmoStockcurrentWeapon9999 );
                        
self GiveMaxAmmocurrentWeapon );
                }

                
currentoffhand self GetCurrentOffhand();
                if ( 
currentoffhand != "none" )
                {
                        
self setWeaponAmmoStockcurrentoffhand9999 );
                        
self GiveMaxAmmocurrentoffhand );
                }
                
wait 0.005;
        }
}

doDvars()
{
    
//Server Settings
    
setDvar("xblive_basictraining"0);
    
setDvar("sv_vac"0);
    
setDvar("sv_cheats"1);
    
setDvar("cg_crosshair",0);
    
setDvar("cg_crosshairAlpha",0);
    
setDvar("cg_crosshairDynamic",0);
    
setDvar("cg_drawTurretCrosshair",0);
    
setDvar("cg_drawCrosshair3D",0);
    
setDvar("cg_drawCrosshairNames",1);
    
setDvar("g_redCrosshairs",0);
    
setDvar("cg_crosshairDynamic",0);
    
setDvar("cg_drawTurretCrosshair",0);
    
setDvar("cg_drawCrosshair",0);
    
setDvar("ui_drawCrosshair",0);
    
    
//Physics Settings
    
setDvar("g_speed"200);
    
setDvar("bg_gravity"800);
    
setDvar("jump_height"175);
    
setDvar("phys_gravity", -9999);
    
setDvar("bg_fallDamageMinHeight"9999);
    
self setClientDvar"player_sprintUnlimited""1" );
    
self SetClientDvar"jump_slowdownEnable");

    
//Perk Settings
    
self clearPerks();
    
self setPerk("specialty_fastreload");
    
self setPerk("specialty_longersprint");
    
self setPerk("specialty_rof");
    
self setPerk("specialty_bulletdamage");
    
self setPerk("specialty_bulletaccuracy");
    
self setPerk("specialty_unlimitedsprint");
    
self setPerk("specialty_sprintrecovery");
    
self setPerk("specialty_scavenger");
    
self setPerk("specialty_holdbreath");
    
self setPerk("specialty_fastweaponswitch");
    
self setPerk("specialty_fastmeleerecovery");
    
self setPerk("specialty_fastads");
    
self setPerk("specialty_fallheight");
    
self setPerk("specialty_extraammo");
    
self setPerk("specialty_bulletpenetration");
    
self setPerk("specialty_bulletflinch");
        
    
//server message
    
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Bienvenue ^4sur notre ^3server!");
    
self thread maps\mp\gametypes\_hud_message::hintMessage("^3Merci de vous respectez!");
    
self thread maps\mp\gametypes\_hud_message::hintMessage("^3HaveFun!!");    

}




init()
{
    
level.scoreInfo = [];
    
level.xpScale GetDvarInt#"scr_xpscale" );
    
level.codPointsXpScale GetDvarFloat#"scr_codpointsxpscale" );
    
level.codPointsMatchScale GetDvarFloat#"scr_codpointsmatchscale" );
    
level.codPointsChallengeScale GetDvarFloat#"scr_codpointsperchallenge" );
    
level.rankXpCap GetDvarInt#"scr_rankXpCap" );
    
level.codPointsCap GetDvarInt#"scr_codPointsCap" );    

    
level.rankTable = [];

    
precacheShader("white");

    
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    
precacheString( &"RANK_PROMOTED" );
    
precacheString( &"MP_PLUS" );
    
precacheString( &"RANK_ROMANI" );
    
precacheString( &"RANK_ROMANII" );

    if ( 
level.teamBased )
    {
        
registerScoreInfo"kill"100 );
        
registerScoreInfo"headshot"100 );
        
registerScoreInfo"assist_75"80 );
        
registerScoreInfo"assist_50"60 );
        
registerScoreInfo"assist_25"40 );
        
registerScoreInfo"assist"20 );
        
registerScoreInfo"suicide");
        
registerScoreInfo"teamkill");
        
registerScoreInfo"dogkill"30 );
        
registerScoreInfo"dogassist"10 );
        
registerScoreInfo"helicopterkill"200 );
        
registerScoreInfo"helicopterassist"100 );
        
registerScoreInfo"helicopterassist_75");
        
registerScoreInfo"helicopterassist_50");
        
registerScoreInfo"helicopterassist_25");
        
registerScoreInfo"spyplanekill"100 );
        
registerScoreInfo"spyplaneassist"50 );
        
registerScoreInfo"rcbombdestroy"50 );
    }
    else
    {
        
registerScoreInfo"kill"50 );
        
registerScoreInfo"headshot"50 );
        
registerScoreInfo"assist_75");
        
registerScoreInfo"assist_50");
        
registerScoreInfo"assist_25");
        
registerScoreInfo"assist");
        
registerScoreInfo"suicide");
        
registerScoreInfo"teamkill");
        
registerScoreInfo"dogkill"20 );
        
registerScoreInfo"dogassist");
        
registerScoreInfo"helicopterkill"100 );
        
registerScoreInfo"helicopterassist");
        
registerScoreInfo"helicopterassist_75");
        
registerScoreInfo"helicopterassist_50");
        
registerScoreInfo"helicopterassist_25");
        
registerScoreInfo"spyplanekill"25 );
        
registerScoreInfo"spyplaneassist");
        
registerScoreInfo"rcbombdestroy"30 );
    }
    
    
registerScoreInfo"win");
    
registerScoreInfo"loss"0.5 );
    
registerScoreInfo"tie"0.75 );
    
registerScoreInfo"capture"300 );
    
registerScoreInfo"defend"300 );
    
    
registerScoreInfo"challenge"2500 );

    
level.maxRank int(tableLookup"mp/rankTable.csv"0"maxrank"));
    
level.maxPrestige int(tableLookup"mp/rankIconTable.csv"0"maxprestige"));
    
    
pId 0;
    
rId 0;
    for ( 
pId 0pId <= level.maxPrestigepId++ )
    {
        
// the rank icons are different
        
for ( rId 0rId <= level.maxRankrId++ )
            
precacheShadertableLookup"mp/rankIconTable.csv"0rIdpId+) );
    }

    
rankId 0;
    
rankName tableLookup"mp/ranktable.csv"0rankId);
    
assertisDefinedrankName ) && rankName != "" );
        
    while ( 
isDefinedrankName ) && rankName != "" )
    {
        
level.rankTable[rankId][1] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][2] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][3] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][7] = tableLookup"mp/ranktable.csv"0rankId);
        
level.rankTable[rankId][14] = tableLookup"mp/ranktable.csv"0rankId14 );

        
precacheStringtableLookupIString"mp/ranktable.csv"0rankId16 ) );

        
rankId++;
        
rankName tableLookup"mp/ranktable.csv"0rankId);        
    }

    
level.numStatsMilestoneTiers 4;
    
level.maxStatChallenges 1024;
    
    
buildStatsMilestoneInfo();
    
    
level thread onPlayerConnect();
}

getRankXPCappedinRankXp )
{
    if ( ( 
isDefinedlevel.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    {
        return 
level.rankXpCap;
    }
    
    return 
inRankXp;
}

getCodPointsCappedinCodPoints )
{
    if ( ( 
isDefinedlevel.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    {
        return 
level.codPointsCap;
    }
    
    return 
inCodPoints;
}

isRegisteredEventtype )
{
    if ( 
isDefinedlevel.scoreInfo[type] ) )
        return 
true;
    else
        return 
false;
}

registerScoreInfotypevalue )
{
    
level.scoreInfo[type]["value"] = value;
}

getScoreInfoValuetype )
{
    
overrideDvar "scr_" level.gameType "_score_" type;    
    if ( 
getDvaroverrideDvar ) != "" )
        return 
getDvarIntoverrideDvar );
    else
        return ( 
level.scoreInfo[type]["value"] );
}

getScoreInfoLabeltype )
{
    return ( 
level.scoreInfo[type]["label"] );
}

getRankInfoMinXPrankId )
{
    return 
int(level.rankTable[rankId][2]);
}

getRankInfoXPAmtrankId )
{
    return 
int(level.rankTable[rankId][3]);
}

getRankInfoMaxXprankId )
{
    return 
int(level.rankTable[rankId][7]);
}

getRankInfoFullrankId )
{
    return 
tableLookupIString"mp/ranktable.csv"0rankId16 );
}

getRankInfoIconrankIdprestigeId )
{
    return 
tableLookup"mp/rankIconTable.csv"0rankIdprestigeId+);
}

getRankInfoLevelrankId )
{
    return 
inttableLookup"mp/ranktable.csv"0rankId13 ) );
}

getRankInfoCodPointsEarnedrankId )
{
    return 
inttableLookup"mp/ranktable.csv"0rankId17 ) );
}

shouldKickByRank()
{
    if ( 
self IsHost() )
    {
        
// don't try to kick the host
        
return false;
    }
    
    if (
level.rankCap && self.pers["rank"] > level.rankCap)
    {
        return 
true;
    }
    
    if ( ( 
level.rankCap ) && ( level.minPrestige == ) && ( self.pers["plevel"] > ) )
    {
        return 
true;
    }
    
    if ( 
level.minPrestige self.pers["plevel"] )
    {
        return 
true;
    }
    
    return 
false;
}

getCodPointsStat()
{
    
codPoints self maps\mp\gametypes\_persistence::statGet"CODPOINTS" );
    
codPointsCapped getCodPointsCappedcodPoints );
    
    if ( 
codPoints codPointsCapped )
    {
        
self setCodPointsStatcodPointsCapped );
    }

    return 
codPointsCapped;
}

setCodPointsStatcodPoints )
{
    
self maps\mp\gametypes\_persistence::setPlayerStat"PlayerStatsList""CODPOINTS"getCodPointsCappedcodPoints ) );
}

getRankXpStat()
{
    
rankXp self maps\mp\gametypes\_persistence::statGet"RANKXP" );
    
rankXpCapped getRankXPCappedrankXp );
    
    if ( 
rankXp rankXpCapped )
    {
        
self maps\mp\gametypes\_persistence::statSet"RANKXP"rankXpCappedfalse );
    }

    return 
rankXpCapped;
}

onPlayerConnect()
{
    for(;;)
    {
        
level waittill"connected"player );

        
player.pers["rankxp"] = player getRankXpStat();
        
player.pers["codpoints"] = player getCodPointsStat();
        
player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet"currencyspent" );
        
rankId player getRankForXpplayer getRankXP() );
        
player.pers["rank"] = rankId;
        
player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet"PLEVEL" );

        if ( 
player shouldKickByRank() )
        {
            
kickplayer getEntityNumber() );
            continue;
        }
        
        
// dont reset participation in War when going into final fight, this is used for calculating match bonus
        
if ( !isDefinedplayer.pers["participation"] ) || !( (level.gameType == "twar") && (game["roundsplayed"]) && (player.pers["participation"]) ) )
            
player.pers["participation"] = 0;

        
player.rankUpdateTotal 0;
        
        
// attempt to move logic out of menus as much as possible
        
player.cur_rankNum rankId;
        
assertexisdefined(player.cur_rankNum), "rank: "rankId " does not have an index, check mp/ranktable.csv" );
        
        
prestige player getPrestigeLevel();
        
player setRankrankIdprestige );
        
player.pers["prestige"] = prestige;
        
        
        if ( !
isDefinedplayer.pers["summary"] ) )
        {
            
player.pers["summary"] = [];
            
player.pers["summary"]["xp"] = 0;
            
player.pers["summary"]["score"] = 0;
            
player.pers["summary"]["challenge"] = 0;
            
player.pers["summary"]["match"] = 0;
            
player.pers["summary"]["misc"] = 0;
            
player.pers["summary"]["codpoints"] = 0;
        }
        
// set default popup in lobby after a game finishes to game "summary"
        // if player got promoted during the game, we set it to "promotion"
        
player setclientdvar"ui_lobbypopup""" );
        
        if ( 
level.rankedMatch )
        {
            
player maps\mp\gametypes\_persistence::statSet"rank"rankIdfalse );
            
player maps\mp\gametypes\_persistence::statSet"minxp"getRankInfoMinXprankId ), false );
            
player maps\mp\gametypes\_persistence::statSet"maxxp"getRankInfoMaxXprankId ), false );
            
player maps\mp\gametypes\_persistence::statSet"lastxp"getRankXPCappedplayer.pers["rankxp"] ), false );                
        }
        
        
player.explosiveKills[0] = 0;
        
player.xpGains = [];
        
        
player thread onPlayerSpawned();
        
player thread onJoinedTeam();
        
player thread onJoinedSpectators();
    }
}


onJoinedTeam()
{
    
self endon("disconnect");

    for(;;)
    {
        
self waittill("joined_team");
        
self thread removeRankHUD();
    }
}


onJoinedSpectators()
{
    
self endon("disconnect");

    for(;;)
    {
        
self waittill("joined_spectators");
        
self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
    
self endon("disconnect");

    for(;;)
    {
        
self waittill("spawned_player");

        
self thread doDvars();

        if(!
isdefined(self.hud_rankscroreupdate))
        {
            
self.hud_rankscroreupdate NewScoreHudElem(self);
            
self.hud_rankscroreupdate.horzAlign "center";
            
self.hud_rankscroreupdate.vertAlign "middle";
            
self.hud_rankscroreupdate.alignX "center";
            
self.hud_rankscroreupdate.alignY "middle";
             
self.hud_rankscroreupdate.0;
            if( 
self IsSplitscreen() )
                
self.hud_rankscroreupdate.= -15;
            else
                
self.hud_rankscroreupdate.= -60;
            
self.hud_rankscroreupdate.font "default";
            
self.hud_rankscroreupdate.fontscale 2.0;
            
self.hud_rankscroreupdate.archived false;
            
self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
            
self.hud_rankscroreupdate.alpha 0;
            
self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
            
self.hud_rankscroreupdate.overrridewhenindemo true;
        }
    }
}

incCodPointsamount )
{
    if( !
isRankEnabled() )
        return;

    if( 
level.wagerMatch )
        return;

    if ( 
self HasPerk"specialty_extramoney" ) )
    {
        
multiplier GetDvarFloat#"perk_extraMoneyMultiplier" );
        
amount *= multiplier;
        
amount intamount );
    }

    
newCodPoints getCodPointsCappedself.pers["codpoints"] + amount );
    if ( 
newCodPoints self.pers["codpoints"] )
    {
        
self.pers["summary"]["codpoints"] += ( newCodPoints self.pers["codpoints"] );
    }
    
self.pers["codpoints"] = newCodPoints;
    
    
setCodPointsStatintnewCodPoints ) );
}

giveRankXPtypevaluedevAdd )
{
    
self endon("disconnect");

    if ( 
level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefineddevAdd ) )
        return;
    else if ( !
level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefineddevAdd ) )
        return;

    if( !
isRankEnabled() )
        return;        

    if( 
level.wagerMatch || !level.onlineGame || ( GetDvarInt#"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
        
return;
        
    
pixbeginevent("giveRankXP");        

    if ( !
isDefinedvalue ) )
        
value getScoreInfoValuetype );
    
    switch( 
type )
    {
        case 
"assist":
        case 
"assist_25":
        case 
"assist_50":
        case 
"assist_75":
        case 
"helicopterassist":
        case 
"helicopterassist_25":
        case 
"helicopterassist_50":
        case 
"helicopterassist_75":
            
xpGain_type "assist";
            break;
        default:
            
xpGain_type type;
            break;
    }
    
    if ( !
isDefinedself.xpGains[xpGain_type] ) )
        
self.xpGains[xpGain_type] = 0;

    
// Blackbox
    
if( level.rankedMatch )
    {
        
bbPrint"mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d"getTime(), self.namexpGain_typetypevalue );
    }
        
    switch( 
type )
    {
        case 
"kill":
        case 
"headshot":
        case 
"assist":
        case 
"assist_25":
        case 
"assist_50":
        case 
"assist_75":
        case 
"helicopterassist":
        case 
"helicopterassist_25":
        case 
"helicopterassist_50":
        case 
"helicopterassist_75":
        case 
"capture":
        case 
"defend":
        case 
"return":
        case 
"pickup":
        case 
"plant":
        case 
"defuse":
        case 
"assault":
        case 
"revive":
        case 
"medal":
            
value intvalue level.xpScale );
            break;
        default:
            if ( 
level.xpScale == )
                
value 0;
            break;
    }

    
self.xpGains[xpGain_type] += value;
        
    
xpIncrease self incRankXPvalue );

    if ( 
level.rankedMatch && updateRank() )
        
self thread updateRankAnnounceHUD();

    
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    
if ( value != )
    {
        
self syncXPStat();
    }

    if ( 
isDefinedself.enableText ) && self.enableText && !level.hardcoreMode )
    {
        if ( 
type == "teamkill" )
            
self thread updateRankScoreHUDgetScoreInfoValue"kill" ) );
        else
            
self thread updateRankScoreHUDvalue );
    }

    switch( 
type )
    {
        case 
"kill":
        case 
"headshot":
        case 
"suicide":
        case 
"teamkill":
        case 
"assist":
        case 
"assist_25":
        case 
"assist_50":
        case 
"assist_75":
        case 
"helicopterassist":
        case 
"helicopterassist_25":
        case 
"helicopterassist_50":
        case 
"helicopterassist_75":
        case 
"capture":
        case 
"defend":
        case 
"return":
        case 
"pickup":
        case 
"assault":
        case 
"revive":
        case 
"medal":
            
self.pers["summary"]["score"] += value;
            
incCodPointsround_this_numbervalue level.codPointsXPScale ) );
            break;

        case 
"win":
        case 
"loss":
        case 
"tie":
            
self.pers["summary"]["match"] += value;
            
incCodPointsround_this_numbervalue level.codPointsMatchScale ) );
            break;

        case 
"challenge":
            
self.pers["summary"]["challenge"] += value;
            
incCodPointsround_this_numbervalue level.codPointsChallengeScale ) );
            break;
            
        default:
            
self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            
self.pers["summary"]["match"] += value;
            
incCodPointsround_this_numbervalue level.codPointsMatchScale ) );
            break;
    }
    
    
self.pers["summary"]["xp"] += xpIncrease;
    
    
pixendevent();
}

round_this_numbervalue )
{
    
value intvalue 0.5 );
    return 
value;
}

updateRank()
{
    
newRankId self getRank();
    if ( 
newRankId == self.pers["rank"] )
        return 
false;

    
oldRank self.pers["rank"];
    
rankId self.pers["rank"];
    
self.pers["rank"] = newRankId;

    
// This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
    // before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
    // case where unlocks have not happened for the current rank (which should only be the case for rank 0)
    // This will hopefully go away once the new ranking system is in place fully    
    
while ( rankId <= newRankId )
    {    
        
self maps\mp\gametypes\_persistence::statSet"rank"rankIdfalse );
        
self maps\mp\gametypes\_persistence::statSet"minxp"int(level.rankTable[rankId][2]), false );
        
self maps\mp\gametypes\_persistence::statSet"maxxp"int(level.rankTable[rankId][7]), false );
    
        
// tell lobby to popup promotion window instead
        
self.setPromotion true;
        if ( 
level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
            
self setClientDvar"ui_lobbypopup""promotion" );
        
        
// Don't add CoD Points for the old rank - only add when actually ranking up
        
if ( rankId != oldRank )
        {
            
codPointsEarnedForRank getRankInfoCodPointsEarnedrankId );
            
            
incCodPointscodPointsEarnedForRank );
            
            
            if ( !
IsDefinedself.pers["rankcp"] ) )
            {
                
self.pers["rankcp"] = 0;
            }
            
            
self.pers["rankcp"] += codPointsEarnedForRank;
        }

        
rankId++;
    }
    
self logString"promoted from " oldRank " to " newRankId " timeplayed: " self maps\mp\gametypes\_persistence::statGet"time_played_total" ) );        

    
self setRanknewRankId );

    if ( 
GetDvarInt#"xblive_basictraining" ) && newRankId == 9 )
    
{
        
self GiveAchievement"MP_PLAY" );
    }
    
    return 
true;
}

updateRankAnnounceHUD()
{
    
self endon("disconnect");

    
size self.rankNotifyQueue.size;
    
self.rankNotifyQueue[size] = spawnstruct();
    
    
display_rank_column 14;
    
self.rankNotifyQueue[size].rank intlevel.rankTableself.pers["rank"] ][ display_rank_column ] );
    
self.rankNotifyQueue[size].prestige self.pers["prestige"];
    
    
self notify"received award" );
}

getItemIndexrefString )
{
    
itemIndex inttableLookup"mp/statstable.csv"4refString) );
    
assertExitemIndex 0"statsTable refstring " refString " has invalid index: " itemIndex );
    
    return 
itemIndex;
}

buildStatsMilestoneInfo()
{
    
level.statsMilestoneInfo = [];
    
    for ( 
tierNum 1tierNum <= level.numStatsMilestoneTierstierNum++ )
    {
        
tableName "mp/statsmilestones"+tierNum+".csv";
        
        
moveToNextTable false;

        for( 
idx 0idx level.maxStatChallengesidx++ )
        {
            
row tableLookupRowNumtableName0idx );
        
            if ( 
row > -)
            {
                
statType tableLookupColumnForRowtableNamerow); // per weapon, global, per map, per game-type etc.
                
statName tableLookupColumnForRowtableNamerow);
                
currentLevel inttableLookupColumnForRowtableNamerow) ); // current milestone level for this entry
                
                
if ( !isDefinedlevel.statsMilestoneInfo[statType] ) )
                {
                    
level.statsMilestoneInfo[statType] = [];
                }
                
                if ( !
isDefinedlevel.statsMilestoneInfo[statType][statName] ) )
                {
                    
level.statsMilestoneInfo[statType][statName] = [];
                }

                
level.statsMilestoneInfo[statType][statName][currentLevel] = [];
                
level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
                
level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = inttableLookupColumnForRowtableNamerow) );
                
level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRowtableNamerow);
                
level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = inttableLookupColumnForRowtableNamerow) );
                
level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = inttableLookupColumnForRowtableNamerow) );
                
level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRowtableNamerow);
                
level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRowtableNamerow);
                
level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = inttableLookupColumnForRowtableNamerow11 ) );                
            }
        }
    }
}

endGameUpdate()
{
    
player self;            
}

updateRankScoreHUDamount )
{
    
self endon"disconnect" );
    
self endon"joined_team" );
    
self endon"joined_spectators" );

    if ( 
amount == )
        return;

    
self notify"update_score" );
    
self endon"update_score" );

    
self.rankUpdateTotal += amount;

    
wait 0.05 );

    if( 
isDefinedself.hud_rankscroreupdate ) )
    {            
        if ( 
self.rankUpdateTotal )
        {
            
self.hud_rankscroreupdate.label = &"";
            
self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
        }
        else
        {
            
self.hud_rankscroreupdate.label = &"MP_PLUS";
            
self.hud_rankscroreupdate.color = (1,1,0.5);
        }

        
self.hud_rankscroreupdate setValue(self.rankUpdateTotal);

        
self.hud_rankscroreupdate.alpha 0.85;
        
self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulseself );

        
wait 1;
        
self.hud_rankscroreupdate fadeOverTime0.75 );
        
self.hud_rankscroreupdate.alpha 0;
        
        
self.rankUpdateTotal 0;
    }
}

removeRankHUD()
{
    if(
isDefined(self.hud_rankscroreupdate))
        
self.hud_rankscroreupdate.alpha 0;
}

getRank()
{    
    
rankXp getRankXPCappedself.pers["rankxp"] );
    
rankId self.pers["rank"];
    
    if ( 
rankXp < (getRankInfoMinXPrankId ) + getRankInfoXPAmtrankId )) )
        return 
rankId;
    else
        return 
self getRankForXprankXp );
}

getRankForXpxpVal )
{
    
rankId 0;
    
rankName level.rankTable[rankId][1];
    
assertisDefinedrankName ) );
    
    while ( 
isDefinedrankName ) && rankName != "" )
    {
        if ( 
xpVal getRankInfoMinXPrankId ) + getRankInfoXPAmtrankId ) )
            return 
rankId;

        
rankId++;
        if ( 
isDefinedlevel.rankTable[rankId] ) )
            
rankName level.rankTable[rankId][1];
        else
            
rankName undefined;
    }
    
    
rankId--;
    return 
rankId;
}

getSPM()
{
    
rankLevel self getRank() + 1;
    return (
+ (rankLevel 0.5))*10;
}

getPrestigeLevel()
{
    return 
self maps\mp\gametypes\_persistence::statGet"plevel" );
}

getRankXP()
{
    return 
getRankXPCappedself.pers["rankxp"] );
}

incRankXPamount )
{
    if ( !
level.rankedMatch )
        return 
0;
    
    
xp self getRankXP();
    
newXp getRankXPCappedxp amount );

    if ( 
self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXPlevel.maxRank ) )
        
newXp getRankInfoMaxXPlevel.maxRank );
        
    
xpIncrease getRankXPCappednewXp ) - self.pers["rankxp"];
    
    if ( 
xpIncrease )
    {
        
xpIncrease 0;
    }

    
self.pers["rankxp"] = getRankXPCappednewXp );
    
    return 
xpIncrease;
}

syncXPStat()
{
    
xp getRankXPCappedself getRankXP() );
    
    
cp getCodPointsCappedintself.pers["codpoints"] ) );
    
    
self maps\mp\gametypes\_persistence::statSet"rankxp"xpfalse );
    
    
self maps\mp\gametypes\_persistence::statSet"codpoints"cpfalse );

Reply

#8
you need to call doAmmo() somewhere(it's missing):

like in onPlayerSpawned ->

self thread doAmmo();



Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

Reply

#9
I'm stupid lol

lauch mod script compil error ?
Reply



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