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THis is CSV Modding in FF File
C++/Obj-Cdeveloper. Neko engine wip
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i've been looking at the header ,ive managed to find the chunkbyte offset and someother offsets i think are to do with the sample rate and such i'll post a more detailed teartown soon
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Has anyone had any luck in adding custom sounds to a mod yet?
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I don't think that tutorial is going to work for Black Ops. The Black Ops wavs are
using some type of Treyarch header.
I'm beta testing a Injector tool made by Chronic that adds the correct header to a wav file.
The other problem is getting the game to play the new sounds since they are not replacing any stock sounds.
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07-08-2011, 15:47
(This post was last modified: 07-08-2011, 16:08 by Lager.)
Well thats sort of my problem. These sounds are for a new mod and they need to be added as new sounds, not replacing any existing sounds in the game.
Somehow I have to get the game to load the new sounds and play them when called by the mod.
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07-08-2011, 17:49
(This post was last modified: 07-08-2011, 17:49 by barata.)
Format Factory is a very good program i use to convert very diferent types of files formats and with diferent settings maybe you guys can have a look at it!
Ps: Formact Factory is free just search on google...
Thanks Barata...