Double spawned_player waitils ? wtf
delete one in function
cz when you spawned it wait 2nd spawn rofl
try this:
delete one in function
cz when you spawned it wait 2nd spawn rofl
try this:
Quote:doOMA()
{
self endon("disconnect");
self endon("death");
for(;
{
if ( self actionslotonebuttonpressed() )
{
wait .5;
self iPrintlnBold("^2Obtaining AUG^7...");
wait 10;
self giveWeapon("aug_elbit_gl_mp", 0, self calcWeaponOptions ( 8, 0, 0, 0, 0 ));
wait .5;
}
}
}