10-17-2011, 06:02
Hi guys, I'm trying to import a gun "call of duty 4" to "COD waw" and I'm having the following problem:
As you can see the AK47 is not aimed correctly.
I import the weapon by copying and pasting as it says in most tutorials. Try changing the model's hands and put on to COD4 but I had the same result: S, but something strange happened the model does not change hands and looked the same as COD5.
Try changing the configuration of my file gdt my ak47 but I had good results.
I hope I can help, of course thank you very much!
And sorry my bad English language skills.
gdt file:
As you can see the AK47 is not aimed correctly.
I import the weapon by copying and pasting as it says in most tutorials. Try changing the model's hands and put on to COD4 but I had the same result: S, but something strange happened the model does not change hands and looked the same as COD5.
Try changing the configuration of my file gdt my ak47 but I had good results.
I hope I can help, of course thank you very much!
And sorry my bad English language skills.
gdt file:
Code:
{
"ak47_mp" ( "bulletweapon.gdf" )
{
"adsAimPitch" "0"
"adsBobFactor" "1"
"adsCrosshairInFrac" "1"
"adsCrosshairOutFrac" "0.2"
"adsDofEnd" "15"
"adsDofStart" "0"
"adsDownAnim" "viewmodel_ak47_ADS_down"
"adsFire" "0"
"adsFireAnim" "viewmodel_ak47_fire_ads"
"adsGunKickAccel" "800"
"adsGunKickPitchMax" "15"
"adsGunKickPitchMin" "5"
"adsGunKickReducedKickBullets" "0"
"adsGunKickReducedKickPercent" "75"
"adsGunKickSpeedDecay" "32"
"adsGunKickSpeedMax" "2000"
"adsGunKickStaticDecay" "40"
"adsGunKickYawMax" "10"
"adsGunKickYawMin" "-5"
"adsIdleAmount" "40"
"adsIdleSpeed" "0.8"
"adsLastShotAnim" "viewmodel_ak47_fire_ads"
"adsMoveSpeedScale" "1"
"adsOverlayHeight" "150"
"adsOverlayReticle" "none"
"adsOverlayShader" ""
"adsOverlayShaderLowRes" ""
"adsOverlayWidth" "150"
"adsRechamberAnim" ""
"adsReloadTransTime" "0.45"
"adsSpread" "0"
"adsSwayHorizScale" "0.14"
"adsSwayLerpSpeed" "6"
"adsSwayMaxAngle" "2"
"adsSwayPitchScale" "0.1"
"adsSwayVertScale" "0.25"
"adsSwayYawScale" "0.1"
"adsTransBlendTime" "0.1"
"adsTransInTime" "0.25"
"adsTransOutTime" "0.25"
"adsUpAnim" "viewmodel_ak47_ADS_up"
"adsViewBobMult" "0.2"
"adsViewErrorMax" "0"
"adsViewErrorMin" "0"
"adsViewKickCenterSpeed" "1500"
"adsViewKickPitchMax" "60"
"adsViewKickPitchMin" "-30"
"adsViewKickYawMax" "-60"
"adsViewKickYawMin" "60"
"adsZoomFov" "50"
"adsZoomInFrac" "0.5"
"adsZoomOutFrac" "0.4"
"aimAssistRange" "1000"
"aimAssistRangeAds" "1500"
"aimDownSight" "1"
"AIOverlayDescription" ""
"aiVsAiAccuracyGraph" ""
"aiVsPlayerAccuracyGraph" ""
"altDropAnim" "viewmodel_ak47_putaway"
"altDropTime" "0"
"altRaiseAnim" "viewmodel_ak47_pullout"
"altRaiseTime" "0.35"
"altSwitchSound" ""
"altSwitchSoundPlayer" ""
"altWeapon" ""
"ammoCounterClip" "Magazine"
"ammoCounterIcon" "hud_icon_ak47"
"ammoCounterIconRatio" "4:1"
"ammoName" "7.62 39 mm"
"ammoPickupSound" ""
"ammoPickupSoundPlayer" ""
"armorPiercing" "0"
"autoAimRange" "0"
"avoidDropCleanup" "0"
"bayonet" "0"
"blocksProne" "0"
"boltAction" "0"
"breakdownAnim" ""
"breakdownSound" ""
"breakdownSoundPlayer" ""
"breakdownTime" "0.5"
"cancelAutoHolsterWhenEmpty" "0"
"clipName" "ak47_mp"
"clipSize" "30"
"clipType" "bottom"
"configstringFileType" "WEAPONFILE"
"crackSound" ""
"crosshairColorChange" "1"
"crouchMountedWeapdef" ""
"damage" "40"
"deployAnim" ""
"deploySound" ""
"deploySoundPlayer" ""
"deployTime" "0.5"
"displayName" "^5AK47"
"dpadIcon" ""
"dpadIconRatio" "4:1"
"dropAmmoMax" "30"
"dropAmmoMin" "1"
"dropAnim" "viewmodel_ak47_putaway"
"dropTime" "0.6"
"duckedMoveF" "-1"
"duckedMoveMinSpeed" "0"
"duckedMoveR" "0"
"duckedMoveU" "-1"
"duckedOfsF" "-1"
"duckedOfsR" "0.8"
"duckedOfsU" "-1"
"duckedRotMinSpeed" "0"
"duckedRotP" "0"
"duckedRotR" "0"
"duckedRotY" "0"
"duckedSprintBobH" "1"
"duckedSprintBobV" "1"
"duckedSprintOfsF" "-3"
"duckedSprintOfsR" "-5"
"duckedSprintOfsU" "-5"
"duckedSprintRotP" "0"
"duckedSprintRotR" "0"
"duckedSprintRotY" "0"
"duckedSprintScale" "1"
"emptyDropAnim" "viewmodel_ak47_putaway"
"emptyDropTime" "0.6"
"emptyFireSound" "weap_dryfire_smg_npc"
"emptyFireSoundPlayer" "weap_dryfire_smg_plr"
"emptyIdleAnim" ""
"emptyRaiseAnim" "viewmodel_ak47_pullout"
"emptyRaiseTime" "0.95"
"enemyCrosshairRange" "1000"
"enhanced" "0"
"fightDist" "720"
"finishDeploySound" ""
"finishDeploySoundPlayer" ""
"fireAnim" "viewmodel_ak47_fire"
"fireDelay" "0"
"fireRumble" "assault_fire"
"fireSound" "weap_ak47_fire_npc"
"fireSoundPlayer" "weap_ak47_fire_plr"
"fireTime" "0.085"
"fireType" "Full Auto"
"firstRaiseAnim" "viewmodel_ak47_first_time_pullout"
"firstRaiseSound" ""
"firstRaiseSoundPlayer" ""
"firstRaiseTime" "1.4"
"flipKillIcon" "1"
"gunMaxPitch" "8"
"gunMaxYaw" "25"
"gunModel" "viewmodel_ak47_mp"
"gunModel10" ""
"gunModel11" ""
"gunModel12" ""
"gunModel13" ""
"gunModel14" ""
"gunModel15" ""
"gunModel16" ""
"gunModel2" "viewmodel_ak47_mp_brock"
"gunModel3" "viewmodel_ak47_mp_bshdwl"
"gunModel4" "viewmodel_ak47_mp_bwmrpt"
"gunModel5" "viewmodel_ak47_mp_cmdtgr"
"gunModel6" "viewmodel_ak47_mp_stagger"
"gunModel7" "viewmodel_ak47_gold_mp"
"gunModel8" ""
"gunModel9" ""
"handModel" "viewmodel_hands_no_model"
"hideTags" "tag_reflex_sight\r\ntag_acog\r\ntag_ak47_mount"
"hipGunKickAccel" "800"
"hipGunKickPitchMax" "-15"
"hipGunKickPitchMin" "5"
"hipGunKickReducedKickBullets" "0"
"hipGunKickReducedKickPercent" "0"
"hipGunKickSpeedDecay" "16"
"hipGunKickSpeedMax" "2000"
"hipGunKickStaticDecay" "20"
"hipGunKickYawMax" "-5"
"hipGunKickYawMin" "5"
"hipIdleAmount" "30"
"hipIdleSpeed" "1"
"hipReticleSidePos" "0"
"hipSpreadDecayRate" "4"
"hipSpreadDuckedDecay" "1.05"
"hipSpreadDuckedMax" "6"
"hipSpreadDuckedMin" "2.5"
"hipSpreadFireAdd" "0.6"
"hipSpreadMax" "7"
"hipSpreadMoveAdd" "5"
"hipSpreadProneDecay" "1.1"
"hipSpreadProneMax" "5"
"hipSpreadProneMin" "2"
"hipSpreadStandMin" "3"
"hipSpreadTurnAdd" "0"
"hipViewKickCenterSpeed" "1500"
"hipViewKickPitchMax" "60"
"hipViewKickPitchMin" "-30"
"hipViewKickYawMax" "-60"
"hipViewKickYawMin" "60"
"hudIcon" "hud_icon_ak47"
"hudIconRatio" "2:1"
"idleAnim" "viewmodel_ak47_idle"
"idleCrouchFactor" "1"
"idleProneFactor" "0.4"
"impactType" "bullet_large"
"inventoryType" "primary"
"killIcon" "hud_icon_ak47"
"killIconRatio" "2:1"
"knifeModel" "viewmodel_usa_kbar_knife"
"laserSightDuringNightvision" "0"
"lastShotAnim" "viewmodel_ak47_fire"
"lastShotSound" ""
"lastShotSoundPlayer" ""
"locGun" "0"
"locHead" "1.4"
"locHelmet" "1.4"
"locLeftArmLower" "1"
"locLeftArmUpper" "1"
"locLeftFoot" "1"
"locLeftHand" "1"
"locLeftLegLower" "1"
"locLeftLegUpper" "1"
"locNeck" "1"
"locNone" "1"
"locRightArmLower" "1"
"locRightArmUpper" "1"
"locRightFoot" "1"
"locRightHand" "1"
"locRightLegLower" "1"
"locRightLegUpper" "1"
"locTorsoLower" "1"
"locTorsoUpper" "1"
"lowAmmoWarningThreshold" "0.33"
"maxAmmo" "180"
"maxDamageRange" "1500"
"maxDist" "590"
"meleeAnim" "viewmodel_knife_slash"
"meleeChargeAnim" "viewmodel_knife_stick"
"meleeChargeDelay" "0.16"
"meleeChargeTime" "1.16"
"meleeDamage" "135"
"meleeDelay" "0.13"
"meleeHitSound" ""
"meleeImpactRumble" ""
"meleeMissSound" ""
"meleeSwipeSound" "melee_swing"
"meleeSwipeSoundPlayer" "melee_swing_plr"
"meleeTime" "0.8"
"minDamage" "30"
"minDamageRange" "2000"
"modeName" ""
"mountableWeapon" "0"
"mountedModel" ""
"moveSpeedScale" "1"
"nightVisionRemoveAnim" ""
"nightVisionRemoveSound" ""
"nightVisionRemoveSoundPlayer" ""
"nightVisionRemoveTime" "0"
"nightVisionRemoveTimeFadeInStart" "0"
"nightVisionRemoveTimePowerDown" "0"
"nightVisionWearAnim" ""
"nightVisionWearSound" ""
"nightVisionWearSoundPlayer" ""
"nightVisionWearTime" "0"
"nightVisionWearTimeFadeOutEnd" "0"
"nightVisionWearTimePowerUp" "0"
"noADSAutoReload" "0"
"noAdsWhenMagEmpty" "0"
"noPartialReload" "0"
"notetrackSoundMap" "weap_ak47_lift_plr weap_ak47_lift_plr\r\nweap_ak47_clipout_plr weap_ak47_clipout_plr\r\nweap_ak47_clipin_plr weap_ak47_clipin_plr\r\nweap_ak47_chamber_plr weap_ak47_chamber_plr\r\nknife_stab_plr knife_stab_plr\r\nknife_pull_plr knife_pull_plr\r\nKnife_slash_plr Knife_slash_plr"
"penetrateType" "medium"
"pickupSound" "weap_pickup"
"pickupSoundPlayer" "weap_pickup"
"playerAnimType" "autorifle"
"playerDamage" "100"
"posMoveRate" "6"
"posProneMoveRate" "25"
"posProneRotRate" "30"
"posRotRate" "6"
"proneMountedWeapdef" ""
"proneMoveF" "-160"
"proneMoveMinSpeed" "0"
"proneMoveR" "3"
"proneMoveU" "-120"
"proneOfsF" "-2"
"proneOfsR" "1.5"
"proneOfsU" "0"
"proneRotMinSpeed" "0"
"proneRotP" "0"
"proneRotR" "-300"
"proneRotY" "300"
"putawaySound" ""
"putawaySoundPlayer" ""
"quickDropAnim" "viewmodel_ak47_putaway_quick"
"quickDropTime" "0.25"
"quickRaiseAnim" "viewmodel_ak47_pullout_quick"
"quickRaiseTime" "0.75"
"raiseAnim" "viewmodel_ak47_pullout"
"raiseSound" "weap_raise"
"raiseSoundPlayer" "weap_raise_plr"
"raiseTime" "0.95"
"rechamberAnim" ""
"rechamberBoltTime" "0"
"rechamberSound" ""
"rechamberSoundPlayer" ""
"rechamberTime" "0.1"
"rechamberWhileAds" "1"
"reloadAddTime" "1.5"
"reloadAmmoAdd" "0"
"reloadAnim" "viewmodel_ak47_reload"
"reloadEmptyAddTime" "0"
"reloadEmptyAnim" "viewmodel_ak47_reload_empty"
"reloadEmptySound" "weap_ak47_reload_npc"
"reloadEmptySoundPlayer" ""
"reloadEmptyTime" "3.25"
"reloadEndAnim" ""
"reloadEndSound" ""
"reloadEndSoundPlayer" ""
"reloadEndTime" "0"
"reloadSound" "weap_ak47_reload_npc"
"reloadSoundPlayer" ""
"reloadStartAdd" "0"
"reloadStartAddTime" "0"
"reloadStartAnim" ""
"reloadStartSound" ""
"reloadStartSoundPlayer" ""
"reloadStartTime" "0"
"reloadTime" "2.5"
"reticleCenter" ""
"reticleCenterSize" "4"
"reticleMinOfs" "0"
"reticleSide" "reticle_side_small"
"reticleSideSize" "8"
"rifleBullet" "1"
"segmentedReload" "0"
"shotCount" "1"
"silenced" "0"
"sprintBobH" "1"
"sprintBobV" "1"
"sprintDurationScale" "1"
"sprintInAnim" "viewmodel_ak47_sprint_in"
"sprintInTime" "0.3"
"sprintLoopAnim" "viewmodel_ak47_sprint_loop"
"sprintLoopTime" "0.7"
"sprintOfsF" "0"
"sprintOfsR" "0"
"sprintOfsU" "0"
"sprintOutAnim" "viewmodel_ak47_sprint_out"
"sprintOutTime" "0.3"
"sprintRotP" "0"
"sprintRotR" "0"
"sprintRotY" "0"
"sprintScale" "1"
"standMountedWeapdef" ""
"standMoveF" "0"
"standMoveMinSpeed" "0"
"standMoveR" "0"
"standMoveU" "-1"
"standRotMinSpeed" "0"
"standRotP" "0"
"standRotR" "0"
"standRotY" "0"
"startAmmo" "90"
"suppressAmmoReserveDisplay" "0"
"swayHorizScale" "0.3"
"swayLerpSpeed" "4"
"swayMaxAngle" "20"
"swayPitchScale" "-1"
"swayShellShockScale" "5"
"swayVertScale" "0.1"
"swayYawScale" "-1"
"targetFolder" "2: Multi-Player"
"twoHanded" "1"
"viewFlashEffect" "fx\\weapon\\muzzleflashes\\fx_stg44_view.efx"
"viewLastShotEjectEffect" ""
"viewShellEjectEffect" "fx\\weapon\\shellejects\\rifle_view.efx"
"weaponClass" "rifle"
"weaponType" "bullet"
"whizbySound" ""
"worldClipDropEffect" ""
"worldClipModel" ""
"worldFlashEffect" "fx\\weapon\\muzzleflashes\\fx_stg44.efx"
"worldKnifeModel" "weapon_usa_kbar_knife_mp"
"worldLastShotEjectEffect" ""
"worldModel" "weapon_ak47"
"worldModel10" ""
"worldModel11" ""
"worldModel12" ""
"worldModel13" ""
"worldModel14" ""
"worldModel15" ""
"worldModel16" ""
"worldModel2" "weapon_ak47_mp_brock"
"worldModel3" "weapon_ak47_mp_bshdwl"
"worldModel4" "weapon_ak47_mp_bwmrpt"
"worldModel5" "weapon_ak47_mp_cmdtgr"
"worldModel6" "weapon_ak47_mp_stagger"
"worldModel7" "weapon_ak47_gold"
"worldModel8" ""
"worldModel9" ""
"worldShellEjectEffect" "fx\\weapon\\shellejects\\rifle.efx"
}
}