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Help Variables in CodeCallback_PlayerKilled didn't work O.o - SOLVED
#1
I have an very simple code in _callbacksetup.gsc but it didn't work...
The game starts without an Error but there comes no massage -_-

PHP Code:
CodeCallback_PlayerKilled(eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration)
{
    
self endon("disconnect");
        
self.killer eAttacker;
        
self.sMeansOfDeath sMeansOfDeath;
        
eAttacker iprintlnbold(self.killer " - " self.sMeansOfDeath);
    [[
level.callbackPlayerKilled]](eInflictoreAttackeriDamagesMeansOfDeathsWeaponvDirsHitLoctimeOffsetdeathAnimDuration);

i have define the variables self.killer and self.sMeansOfDeath.

Do you know, why it didn't work?
Sorry for bad English Blush -> *GERMAN*
Reply

#2
try to change eAttacker to self
self to eAttacker lol Troll
Idk, BO dont have victim thing
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
(10-31-2011, 13:55)Se7en Wrote: try to change eAttacker to self
self to eAttacker lol Troll
Idk, BO dont have victim thing

If I change eAttacker to self, the text would shown on Hud of the Killed Player...
I want it on the hud of the Killer...
Sorry for bad English Blush -> *GERMAN*
Reply

#4
I'm not sure what happens when you print out an entity, or add a string to an entity, so try this:

eAttacker iprintlnbold(self.killer.name + " - " + self.sMeansOfDeath);

Also, is there any need for those two variables 'self.killer' and 'self.sMeansOfDeath'?
Reply

#5
(11-01-2011, 22:43)Phl3x_ Wrote: I'm not sure what happens when you print out an entity, or add a string to an entity, so try this:

eAttacker iprintlnbold(self.killer.name + " - " + self.sMeansOfDeath);

Also, is there any need for those two variables 'self.killer' and 'self.sMeansOfDeath'?

No there isn't a need for this, but if i use eAttacker and sMeansOfDeath, it didnt work...
And i din't know, why...
Sorry for bad English Blush -> *GERMAN*
Reply

#6
Try printing them out individually, and if they don't print out, then they're undefined and the problem would be elsewhere.

iprintlnbold(eAttacker.name);
iprintlnbold(sMeansOfDeath);
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