08-21-2013, 01:09
A waittill ("Death") function with self.HUD.alpha = 0; doesn't do it.. what can I do
How to delete HUD elements on death?
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08-21-2013, 01:09
A waittill ("Death") function with self.HUD.alpha = 0; doesn't do it.. what can I do
08-21-2013, 02:30
(This post was last modified: 08-21-2013, 02:36 by DidUknowiPwn.)
Did you at least thread it on spawn?
Code: self thread ResetOnDeath(); (We thread it on Spawn because if the hud text is put everytime then we want to reset it on death each time.)
Do not take life too seriously. You will never get out of it alive.
08-21-2013, 03:26
(08-21-2013, 02:30)DidUknowiPwn Wrote: Did you at least thread it on spawn? Yes i've done this.. but its to no avail so I'm very confused.
08-21-2013, 03:37
Well let's see the code.
Do not take life too seriously. You will never get out of it alive.
08-21-2013, 04:23
08-21-2013, 05:03
Well no it doesn't need to be from _rank. It could be from any GSC file you would want....
Do not take life too seriously. You will never get out of it alive.
08-21-2013, 08:54
Code: self waittill( "death" ); |
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