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Preview SoRealism BETA
#61
nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies
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#62
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs
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#63
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#64
(08-04-2011, 10:34)AZUMIKKEL Wrote:
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.

It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P
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#65
Nice mod, Good job
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#66
Nice mod, really realism lol
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#67
(08-04-2011, 10:51)Rendflex Wrote:
(08-04-2011, 10:34)AZUMIKKEL Wrote:
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.

It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P

self detachAll(); ye
which fxs would that be though?
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
Reply

#68
(08-04-2011, 22:32)AZUMIKKEL Wrote:
(08-04-2011, 10:51)Rendflex Wrote:
(08-04-2011, 10:34)AZUMIKKEL Wrote:
(08-03-2011, 23:46)Scripts18 Wrote:
(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, Big Grin.. like zombies

Since when zombies are realistic Tongue

Im joking , need location gibs

I have no idea how to do that really, or if it's even possible, which I doubt.

It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P

self detachAll(); ye
which fxs would that be though?

There's tons of blood scripts in the raw folder, but the chunks...
Search for "flesh" there's alot of fx including "flesh", but I haven't tested any of them.

And you could create your own, custom ones Tongue

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#69
Updated mod.

Code:
>SoRealism Alpha V0.000005<
-Unrestricted RPG and M72 LAW
+If a person carries an RPG or M72 LAW as a secondary, their primary will be taken away, they will switch to the launcher, and will be given a M1911 pistol as secondary. TL;DR: Launcher is now primary weapon.

Next step: Restricting infrared attachments.
After that: Add back-burst for launchers. (Or something)

For now I'm off to bed.
YouTube 1:Azumikkel- Modding
YouTube 2:DerpShark- Gaming Entertainment
Website:Jensby.me
Contact: im[at]jensby.me
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#70
Awesome ! Need to play it !
Sorry for my English, I'm French...
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