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nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, .. like zombies
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(08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, .. like zombies
Since when zombies are realistic
Im joking , need location gibs
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(08-03-2011, 23:46)Scripts18 Wrote: (08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, .. like zombies
Since when zombies are realistic
Im joking , need location gibs
I have no idea how to do that really, or if it's even possible, which I doubt.
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(08-04-2011, 10:34)AZUMIKKEL Wrote: (08-03-2011, 23:46)Scripts18 Wrote: (08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, .. like zombies
Since when zombies are realistic
Im joking , need location gibs
I have no idea how to do that really, or if it's even possible, which I doubt.
It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P
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Nice mod, really realism lol
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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(08-04-2011, 10:51)Rendflex Wrote: (08-04-2011, 10:34)AZUMIKKEL Wrote: (08-03-2011, 23:46)Scripts18 Wrote: (08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, .. like zombies
Since when zombies are realistic
Im joking , need location gibs
I have no idea how to do that really, or if it's even possible, which I doubt.
It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P
self detachAll(); ye
which fxs would that be though?
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(08-04-2011, 22:32)AZUMIKKEL Wrote: (08-04-2011, 10:51)Rendflex Wrote: (08-04-2011, 10:34)AZUMIKKEL Wrote: (08-03-2011, 23:46)Scripts18 Wrote: (08-03-2011, 23:39)koil Wrote: nah, seriously, you need chunks of flesh to come flying out when people get sniped... heads blown off etc, .. like zombies
Since when zombies are realistic
Im joking , need location gibs
I have no idea how to do that really, or if it's even possible, which I doubt.
It's possible, just spawn fx's and stuffs to the player model's tag.
Also, I think you could detach the head ;P
self detachAll(); ye
which fxs would that be though?
There's tons of blood scripts in the raw folder, but the chunks...
Search for "flesh" there's alot of fx including "flesh", but I haven't tested any of them.
And you could create your own, custom ones
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08-06-2011, 03:30
(This post was last modified: 08-06-2011, 03:43 by AZUMIKKEL.)
Updated mod.
Code: >SoRealism Alpha V0.000005<
-Unrestricted RPG and M72 LAW
+If a person carries an RPG or M72 LAW as a secondary, their primary will be taken away, they will switch to the launcher, and will be given a M1911 pistol as secondary. TL;DR: Launcher is now primary weapon.
Next step: Restricting infrared attachments.
After that: Add back-burst for launchers. (Or something)
For now I'm off to bed.
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Awesome ! Need to play it !
Sorry for my English, I'm French...
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