01-09-2012, 05:47
My Xmodel Utils program is almost done and I will most likely post a beta this week.
Basically allows you to view & export models but will also allow you to export directly from fastfiles in version 1.1
I'll also think this tool will also be useful for mappers / less advanced modders as it is much much faster than asset_viewer, my latest build was about 10 times quicker.
Current Features:
* 3D View
* Uses all my own OpenGL Libraries / engine
* Full logging (with error filtering based on importance)
* Multithread - 4 main threads (render, main loader, utility, misc background loaders)
* Auto recover (if xmodel loader has critical error will recover while running = no restart of app)
* Fps is reduced when program dose not have focus to reduce cpu load.
* Joint preview in 3D view
* 100% identical joint binds to original file
* Exports IWI's to dds in export folder
* Exports Ma / OBJ / xmodel_export
* Xmodel properties (col LODs, materials, view distances)
* View tags (.html)
* GDT creator for use with asset_manger
* Saves all settings
* Tray icon with useful options
* Bubble msg (displays export info / copy paste data)
* Progress bar
* 3D Lighting
* Very Fast ! (much faster than asset viewer)
* Resize is as easy as dragging the window
* Supports Cod4, Cod5, Cod BO
* FastFile Scanner (export from fastfiles)
* xmodel properties can also be viewed in child windows
* Loading screen while GUI assets are loaded (not visable on my pc, but slower pc's may take a second or 2)
* Uses my own Zip libary wrapper for zlib to provide built in support for moving images from the IWD directly
* plus more ...
Some Images from before xmas: (note load times in images are from debug builds = much slower )
Basically allows you to view & export models but will also allow you to export directly from fastfiles in version 1.1
I'll also think this tool will also be useful for mappers / less advanced modders as it is much much faster than asset_viewer, my latest build was about 10 times quicker.
Current Features:
* 3D View
* Uses all my own OpenGL Libraries / engine
* Full logging (with error filtering based on importance)
* Multithread - 4 main threads (render, main loader, utility, misc background loaders)
* Auto recover (if xmodel loader has critical error will recover while running = no restart of app)
* Fps is reduced when program dose not have focus to reduce cpu load.
* Joint preview in 3D view
* 100% identical joint binds to original file
* Exports IWI's to dds in export folder
* Exports Ma / OBJ / xmodel_export
* Xmodel properties (col LODs, materials, view distances)
* View tags (.html)
* GDT creator for use with asset_manger
* Saves all settings
* Tray icon with useful options
* Bubble msg (displays export info / copy paste data)
* Progress bar
* 3D Lighting
* Very Fast ! (much faster than asset viewer)
* Resize is as easy as dragging the window
* Supports Cod4, Cod5, Cod BO
* FastFile Scanner (export from fastfiles)
* xmodel properties can also be viewed in child windows
* Loading screen while GUI assets are loaded (not visable on my pc, but slower pc's may take a second or 2)
* Uses my own Zip libary wrapper for zlib to provide built in support for moving images from the IWD directly
* plus more ...
Some Images from before xmas: (note load times in images are from debug builds = much slower )