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Preview Tom Xmodel Utils
#1
My Xmodel Utils program is almost done and I will most likely post a beta this week.

Basically allows you to view & export models but will also allow you to export directly from fastfiles in version 1.1

I'll also think this tool will also be useful for mappers / less advanced modders as it is much much faster than asset_viewer, my latest build was about 10 times quicker.

Current Features:

* 3D View
* Uses all my own OpenGL Libraries / engine
* Full logging (with error filtering based on importance)
* Multithread - 4 main threads (render, main loader, utility, misc background loaders)
* Auto recover (if xmodel loader has critical error will recover while running = no restart of app)
* Fps is reduced when program dose not have focus to reduce cpu load.
* Joint preview in 3D view
* 100% identical joint binds to original file
* Exports IWI's to dds in export folder
* Exports Ma / OBJ / xmodel_export
* Xmodel properties (col LODs, materials, view distances)
* View tags (.html)
* GDT creator for use with asset_manger
* Saves all settings
* Tray icon with useful options
* Bubble msg (displays export info / copy paste data)
* Progress bar
* 3D Lighting
* Very Fast ! (much faster than asset viewer)
* Resize is as easy as dragging the window
* Supports Cod4, Cod5, Cod BO
* FastFile Scanner (export from fastfiles)
* xmodel properties can also be viewed in child windows
* Loading screen while GUI assets are loaded (not visable on my pc, but slower pc's may take a second or 2)
* Uses my own Zip libary wrapper for zlib to provide built in support for moving images from the IWD directly
* plus more ...

Some Images from before xmas: (note load times in images are from debug builds = much slower Smile )

[Image: example_7.jpg]
[Image: example_1.jpg]
[Image: example_2.jpg]
[Image: example_5.jpg]
[Image: example_6.jpg]
[Image: example_3.jpg]
[Image: example_4.jpg]
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#2
when there will be a miracle?
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#3
Awesome!

@greeen learn2read "My Xmodel Utils program is almost done and I will most likely post a beta this week."
[Image: MaEIQ.png]
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#4
holy *****! epic! :|
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#5
looks better than asset viewer!
Code:
also allow you to export directly from fastfiles in version 1.1
orly?
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#6
hui this is awesome. probably installing bo again when this is released
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#7
(01-09-2012, 11:02)Se7en Wrote: looks better than asset viewer!
Code:
also allow you to export directly from fastfiles in version 1.1
orly?

yes, i dump a uncompressed ff directly into memory then scan it for the surfaces.

Only reason I decided to not finish it for version 1.0 is that i have been in hospital over xmas etc and have not been at my flat so I've been stuck on my laptop Sad

version 1.0 was meant to be out before xmas untill I was ill.

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#8
Holy shiz thats amazing! Great job!
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

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#9
some good shit man Smile
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

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#10
(01-09-2012, 14:26)TwoPumpChump Wrote: yes, i dump a uncompressed ff directly into memory then scan it for the surfaces.

Only reason I decided to not finish it for version 1.0 is that i have been in hospital over xmas etc and have not been at my flat so I've been stuck on my laptop Sad

version 1.0 was meant to be out before xmas untill I was ill.

get well soon dear, be healthy!: :
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