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09-04-2011, 16:44
(This post was last modified: 09-04-2011, 16:53 by Scripts18.)
(09-04-2011, 16:31)Se7en Wrote: good, scope is easy to fix.
Your tutorial just making specular, not texture fix, i found my error, i used wrong converter.
False: My tutorial also explain about normal map, specular color map/ roughness map
To make it reflect you need roughness map so you didnt use "wrong" converter
and also Deagle is looking like plastic and no BO weapons arent all made of plastic... thats the worst excuse
Also forgot your W1200 has a flying bullet under it lol
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(09-05-2011, 19:18)iAegle Wrote: (09-05-2011, 19:17)eliteCVDelite Wrote: cool weps
Too bad the animations don't match on like 40% of the weapons
Too bad I fixed that on mines
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Quote:w8 .. THAT AINT BAD
For him yes lolol
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lmao, i'm laughing so hard, scripts18( --" i want justice" ) and iaegle ( idk ) hate me
..... xDD
C++/Obj-Cdeveloper. Neko engine wip
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