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Preview sharp code MapEditor
#1
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System****;
using InfinityScript;

namespace MapEdit
{
public class MapEdit : BaseScript
{
private Entity _airdropCollision;
private Random _rng = new Random();
private string _mapname;
public MapEdit()
: base()
{
Entity care_package = Call<Entity>("getent", "care_package", "targetname");
_airdropCollision = Call<Entity>("getent", care_package.GetField<string>("target"), "targetname");
_mapname = Call<string>("getdvar", "mapname");
Call("precachemodel", getAlliesFlagModel(_mapname));
Call("precachemodel", getAxisFlagModel(_mapname));
Call("precachemodel", "prop_flag_neutral");
Call("precacheshader", "waypoint_flag_friendly");
Call("precacheshader", "compass_waypoint_target");
Call("precacheshader", "compass_waypoint_bomb");
Call("precachemodel", "weapon_scavenger_grenadebag");
Call("precachemodel", "weapon_oma_pack");
Call("setdvar", "mapedit_allowcheats", "1");

if (File.Exists("scripts\\maps\\" + _mapname + ".txt"))
loadMapEdit(_mapname);

PlayerConnected += new Action<Entity>(player =>
{
player.Call("notifyonplayercommand", "fly", "+frag");
player.SetField("attackeddoor", 0); // debounce timer
player.SetField("repairsleft", 0); // door repairs remaining

// usable notifications
player.Call("notifyonplayercommand", "triggeruse", "+activate");
player.OnNotify("triggeruse", (ent) => HandleUseables(player));

UsablesHud(player);
player.OnNotify("fly", (ent) =>
{
if (player.GetField<string>("sessionstate") != "spectator")
{
player.Call("allowspectateteam", "freelook", true);
player.SetField("sessionstate", "spectator");
player.Call("setcontents", 0);
}
else
{
player.Call("allowspectateteam", "freelook", false);
player.SetField("sessionstate", "playing");
player.Call("setcontents", 100);
}
});
});
}

public override void OnSay(Entity player, string name, string message)
{
if (Call<int>("getdvarint", "mapedit_allowcheats") != 1)
return;
// stop idiots from cheating
string[] commands = { "viewpos" };
/* if (commands.Contains(message) && !(player.GetField<string>("name") == "TheApadayo" || player.GetField<string>("name") == "DidUknowiPwn"))
{
player.Call("iprintlnbold", "Stop Cheating Idiot...");
return;
}*/

switch (message)
{
case "viewpos":
print("({0}, {1}, {2})", player.Origin.X, player.Origin.Y, player.Origin.Z);
break;
}
if (message.StartsWith("sound"))
{
player.Call("playlocalsound", message.Split(' ')[1]);
}
if (message.StartsWith("model"))
{
Call("precachemodel", message.Split(' ')[1]);
Entity ent = Call<Entity>("spawn", "script_model", new Parameter(player.Origin));
ent.Call("setmodel", message.Split(' ')[1]);
ent.SetField("angles", new Parameter(player.GetField<Vector3>("angles")));
}
/*if (message.StartsWith("health"))
{
player.Call("iprintlnbold", "Health is at: ^1" + player.Health + "^0/^1" + player.GetField<int>("maxhp"));
}*/
}

public void CreateRamp(Vector3 top, Vector3 bottom)
{
float distance = top.DistanceTo(bottom);
int blocks = (int)Math.Ceiling(distance / 30);
Vector3 A = new Vector3((top.X - bottom.X) / blocks, (top.Y - bottom.Y) / blocks, (top.Z - bottom.Z) / blocks);
Vector3 temp = Call<Vector3>("vectortoangles", new Parameter(top - bottom));
Vector3 BA = new Vector3(temp.Z, temp.Y + 90, temp.X);
for (int b = 0; b <= blocks; b++)
{
spawnCrate(bottom + (A * b), BA);
}
}

public static List<Entity> usables = new List<Entity>();
public void HandleUseables(Entity player)
{
foreach (Entity ent in usables)
{
if (player.Origin.DistanceTo(ent.Origin) < ent.GetField<int>("range"))
{
switch (ent.GetField<string>("usabletype"))
{
case "door":
usedDoor(ent, player);
break;
default:
break;
}
}
}
}

public static void runOnUsable(Func<Entity, bool> func, string type)
{
foreach (Entity ent in usables)
{
if (ent.GetField<string>("usabletype") == type)
{
func.Invoke(ent);
}
}
}

public static void notifyUsables(string notify)
{
foreach (Entity usable in usables)
{
usable.Notify(notify);
}
}

public void UsablesHud(Entity player)
{
HudElem message = HudElem.CreateFontString(player, "hudbig", 0.6f);
message.SetPoint("CENTER", "CENTER", 0, -50);
OnInterval(100, () =>
{
bool _changed = false;
foreach (Entity ent in usables)
{
if (player.Origin.DistanceTo(ent.Origin) < ent.GetField<int>("range"))
{
switch (ent.GetField<string>("usabletype"))
{
case "door":
message.SetText(getDoorText(ent, player));
break;
default:
message.SetText("");
break;
}
_changed = true;
}
}
if (!_changed)
{
message.SetText("");
}
return true;
});
}

public string getDoorText(Entity door, Entity player)
{
int hp = door.GetField<int>("hp");
int maxhp = door.GetField<int>("maxhp");
if (player.GetField<string>("sessionteam") == "allies")
{
switch (door.GetField<string>("state"))
{
case "open":
if (player.CurrentWeapon == "defaultweapon_mp")
return "Door is Open. Press ^3[{+activate}] ^7to repair it. (" + hp + "/" + maxhp + ")";
return "Door is Open. Press ^3[{+activate}] ^7to close it. (" + hp + "/" + maxhp + ")";
case "close":
if (player.CurrentWeapon == "defaultweapon_mp")
return "Door is Closed. Press ^3[{+activate}] ^7to repair it. (" + hp + "/" + maxhp + ")";
return "Door is Closed. Press ^3[{+activate}] ^7to open it. (" + hp + "/" + maxhp + ")";
case "broken":
if (player.CurrentWeapon == "defaultweapon_mp")
return "Door is Broken. Press ^3[{+activate}] ^7to repair it. (" + hp + "/" + maxhp + ")";
return "^1Door is Broken.";
}
}
else if (player.GetField<string>("sessionteam") == "axis")
{
switch (door.GetField<string>("state"))
{
case "open":
return "Door is Open.";
case "close":
return "Press ^3[{+activate}] ^7to attack the door.";
case "broken":
return "^1Door is Broken";
}
}
return "";
}

public void MakeUsable(Entity ent, string type, int range)
{
ent.SetField("usabletype", type);
ent.SetField("range", range);
usables.Add(ent);
}

public void CreateDoor(Vector3 open, Vector3 close, Vector3 angle, int size, int height, int hp, int range)
{
double offset = (((size / 2) - 0.5) * -1);
Entity center = Call<Entity>("spawn", "script_model", new Parameter(open));
for (int j = 0; j < size; j++)
{
Entity door = spawnCrate(open + (new Vector3(0, 30, 0) * (float)offset), new Vector3(0, 0, 0));
door.Call("setModel", "com_plasticcase_enemy");
door.Call("enablelinkto");
door.Call("linkto", center);
for (int h = 1; h < height; h++)
{
Entity door2 = spawnCrate(open + (new Vector3(0, 30, 0) * (float)offset) - (new Vector3(70, 0, 0) * h), new Vector3(0, 0, 0));
door2.Call("setModel", "com_plasticcase_enemy");
door2.Call("enablelinkto");
door2.Call("linkto", center);
}
offset += 1;
}
center.SetField("angles", new Parameter(angle));
center.SetField("state", "open");
center.SetField("hp", hp);
center.SetField("maxhp", hp);
center.SetField("open", new Parameter(open));
center.SetField("close", new Parameter(close));

MakeUsable(center, "door", range);
}

private void repairDoor(Entity door, Entity player)
{
if (player.GetField<int>("repairsleft") == 0) return; // no repairs left on weapon

if (door.GetField<int>("hp") < door.GetField<int>("maxhp"))
{
door.SetField("hp", door.GetField<int>("hp") + 1);
player.SetField("repairsleft", player.GetField<int>("repairsleft") - 1);
player.Call("iprintlnbold", "Repaired Door! (" + player.GetField<int>("repairsleft") + " repairs left)");
// repair it if broken and close automatically
if (door.GetField<string>("state") == "broken")
{
door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
AfterDelay(300, () =>
{
door.SetField("state", "close");
});
}
}
else
{
player.Call("iprintlnbold", "Door has full health!");
}
}

private void usedDoor(Entity door, Entity player)
{
if (!player.IsAlive) return;
// has repair weapon. do repair door
if (player.CurrentWeapon.Equals("defaultweapon_mp"))
{
repairDoor(door, player);
return;
}
if (door.GetField<int>("hp") > 0)
{
if (player.GetField<string>("sessionteam") == "allies")
{
if (door.GetField<string>("state") == "open")
{
door.Call(33399, new Parameter(door.GetField<Vector3>("close")), 1); // moveto
AfterDelay(300, () =>
{
door.SetField("state", "close");
});
}
else if (door.GetField<string>("state") == "close")
{
door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1); // moveto
AfterDelay(300, () =>
{
door.SetField("state", "open");
});
}
}
else if (player.GetField<string>("sessionteam") == "axis")
{
if (door.GetField<string>("state") == "close")
{
if (player.GetField<int>("attackeddoor") == 0)
{
int hitchance = 0;
switch (player.Call<string>("getstance"))
{
case "prone":
hitchance = 20;
break;
case "couch":
hitchance = 45;
break;
case "stand":
hitchance = 90;
break;
default:
break;
}
if (_rng.Next(100) < hitchance)
{
door.SetField("hp", door.GetField<int>("hp") - 1);
player.Call("iprintlnbold", "HIT: " + door.GetField<int>("hp") + "/" + door.GetField<int>("maxhp"));
}
else
{
player.Call("iprintlnbold", "^1MISS");
}
player.SetField("attackeddoor", 1);
player.AfterDelay(1000, (e) => player.SetField("attackeddoor", 0));
}
}
}
}
else if (door.GetField<int>("hp") == 0 && door.GetField<string>("state") != "broken")
{
if (door.GetField<string>("state") == "close")
door.Call(33399, new Parameter(door.GetField<Vector3>("open")), 1f); // moveto
door.SetField("state", "broken");
}
}

public Entity CreateWall(Vector3 start, Vector3 end)
{
float D = new Vector3(start.X, start.Y, 0).DistanceTo(new Vector3(end.X, end.Y, 0));
float H = new Vector3(0, 0, start.Z).DistanceTo(new Vector3(0, 0, end.Z));
int blocks = (int)Math****und(D / 55, 0);
int height = (int)Math****und(H / 30, 0);

Vector3 C = end - start;
Vector3 A = new Vector3(C.X / blocks, C.Y / blocks, C.Z / height);
float TXA = A.X / 4;
float TYA = A.Y / 4;
Vector3 angle = Call<Vector3>("vectortoangles", new Parameter©);
angle = new Vector3(0, angle.Y, 90);
Entity center = Call<Entity>("spawn", "script_origin", new Parameter(new Vector3(
(start.X + end.X) / 2, (start.Y + end.Y) / 2, (start.Z + end.Z) / 2)));
for (int h = 0; h < height; h++)
{
Entity crate = spawnCrate((start + new Vector3(TXA, TYA, 10) + (new Vector3(0, 0, A.Z) * h)), angle);
crate.Call("enablelinkto");
crate.Call("linkto", center);
for (int i = 0; i < blocks; i++)
{
crate = spawnCrate(start + (new Vector3(A.X, A.Y, 0) * i) + new Vector3(0, 0, 10) + (new Vector3(0, 0, A.Z) * h), angle);
crate.Call("enablelinkto");
crate.Call("linkto", center);
}
crate = spawnCrate(new Vector3(end.X, end.Y, start.Z) + new Vector3(TXA * -1, TYA * -1, 10) + (new Vector3(0, 0, A.Z) * h), angle);
crate.Call("enablelinkto");
crate.Call("linkto", center);
}
return center;
}
public Entity CreateFloor(Vector3 corner1, Vector3 corner2)
{
float width = corner1.X - corner2.X;
if (width < 0) width = width * -1;
float length = corner1.Y - corner2.Y;
if (length < 0) length = length * -1;

int bwide = (int)Math****und(width / 50, 0);
int blength = (int)Math****und(length / 30, 0);
Vector3 C = corner2 - corner1;
Vector3 A = new Vector3(C.X / bwide, C.Y / blength, 0);
Entity center = Call<Entity>("spawn", "script_origin", new Parameter(new Vector3(
(corner1.X + corner2.X) / 2, (corner1.Y + corner2.Y) / 2, corner1.Z)));
for (int i = 0; i < bwide; i++)
{
for (int j = 0; j < blength; j++)
{
Entity crate = spawnCrate(corner1 + (new Vector3(A.X, 0, 0) * i) + (new Vector3(0, A.Y, 0) * j), new Vector3(0, 0, 0));
crate.Call("enablelinkto");
crate.Call("linkto", center);
}
}
return center;
}

private int _flagCount = 0;

public void CreateElevator(Vector3 enter, Vector3 exit)
{
Entity flag = Call<Entity>("spawn", "script_model", new Parameter(enter));
flag.Call("setModel", getAlliesFlagModel(_mapname));
Entity flag2 = Call<Entity>("spawn", "script_model", new Parameter(exit));
flag2.Call("setModel", getAxisFlagModel(_mapname));

int curObjID = 31 - _flagCount++;
Call(431, curObjID, "active"); // objective_add
Call(435, curObjID, new Parameter(flag.Origin)); // objective_position
Call(434, curObjID, "compass_waypoint_bomb"); // objective_icon

OnInterval(100, () =>
{
foreach (Entity player in getPlayers())
{
if (player.Origin.DistanceTo(enter) <= 50)
{
player.Call("setorigin", new Parameter(exit));
}
}
return true;
});
}

public void CreateHiddenTP(Vector3 enter, Vector3 exit)
{
Entity flag = Call<Entity>("spawn", "script_model", new Parameter(enter));
flag.Call("setModel", "weapon_scavenger_grenadebag");
Entity flag2 = Call<Entity>("spawn", "script_model", new Parameter(exit));
flag2.Call("setModel", "weapon_oma_pack");
OnInterval(100, () =>
{
foreach (Entity player in getPlayers())
{
if (player.Origin.DistanceTo(enter) <= 50)
{
player.Call("setorigin", new Parameter(exit));
}
}
return true;
});
}

// maybe someday
/*private void realElevator(Vector3 bottom, Vector3 top)
{
Entity center = Call<Entity>("spawn", "script_origin", new Parameter(bottom));
Entity floor = CreateFloor(new Vector3(bottom.X - 200, bottom.Y - 150, bottom.Z),
new Vector3(bottom.X + 200, bottom.Y + 150, bottom.Z));
floor.Call("enablelinkto");
floor.Call("linkto", center);
Entity cieling = CreateFloor(new Vector3(bottom.X - 200, bottom.Y - 150, bottom.Z),
new Vector3(bottom.X + 200, bottom.Y + 150, bottom.Z + 300));
cieling.Call("enablelinkto");
cieling.Call("linkto", center);
}*/

public Entity spawnModel(string model, Vector3 origin, Vector3 angles)
{
Entity ent = Call<Entity>("spawn", "script_model", new Parameter(origin));
ent.Call("setmodel", model);
ent.SetField("angles", new Parameter(angles));
return ent;
}

public Entity spawnCrate(Vector3 origin, Vector3 angles)
{
Entity ent = Call<Entity>("spawn", "script_model", new Parameter(origin));
ent.Call("setmodel", "com_plasticcase_friendly");
ent.SetField("angles", new Parameter(angles));
ent.Call(33353, _airdropCollision); // clonebrushmodeltoscriptmodel
return ent;
}
public Entity[] getSpawns(string name)
{
return Call<Entity[]>("getentarray", name, "classname");
}
public void removeSpawn(Entity spawn)
{
spawn.Call("delete");
}
public void createSpawn(string type, Vector3 origin, Vector3 angle)
{
Entity spawn = Call<Entity>("spawn", type, new Parameter(origin));
spawn.SetField("angles", new Parameter(angle));
}

private static void print(string format, params object[] p)
{
Log.Write(LogLevel.All, format, p);
}

private void loadMapEdit(string mapname)
{
try
{
StreamReader map = new StreamReader("scripts\\maps\\" + mapname + ".txt");
while (!map.EndOfStream)
{
string line = map.ReadLine();
if (line.StartsWith("//") || line.Equals(string.Empty))
{
continue;
}
string[] split = line.Split(':');
if (split.Length < 1)
{
continue;
}
string type = split[0];
switch (type)
{
case "crate":
split = split[1].Split(';');
if (split.Length < 2) continue;
spawnCrate(parseVec3(split[0]), parseVec3(split[1]));
break;
case "ramp":
split = split[1].Split(';');
if (split.Length < 2) continue;
CreateRamp(parseVec3(split[0]), parseVec3(split[1]));
break;
case "elevator":
split = split[1].Split(';');
if (split.Length < 2) continue;
CreateElevator(parseVec3(split[0]), parseVec3(split[1]));
break;
case "HiddenTP":
split = split[1].Split(';');
if (split.Length < 2) continue;
CreateHiddenTP(parseVec3(split[0]), parseVec3(split[1]));
break;
case "door":
split = split[1].Split(';');
if (split.Length < 7) continue;
CreateDoor(parseVec3(split[0]), parseVec3(split[1]), parseVec3(split[2]), int.Parse(split[3]), int.Parse(split[4]), int.Parse(split[5]), int.Parse(split[6]));
break;
case "wall":
split = split[1].Split(';');
if (split.Length < 2) continue;
CreateWall(parseVec3(split[0]), parseVec3(split[1]));
break;
case "floor":
split = split[1].Split(';');
if (split.Length < 2) continue;
CreateFloor(parseVec3(split[0]), parseVec3(split[1]));
break;
/*case "realelevator":
split = split[1].Split(';');
if (split.Length < 2) continue;
realElevator(parseVec3(split[0]), parseVec3(split[1]));
break;*/
case "model":
split = split[1].Split(';');
if (split.Length < 3) continue;
spawnModel(split[0], parseVec3(split[1]), parseVec3(split[2]));
break;
default:
print("Unknown MapEdit Entry {0}... ignoring", type);
break;
}
}
}
catch (Exception e)
{
print("error loading mapedit for map {0}: {1}", mapname, e.Message);
}
}

private Vector3 parseVec3(string vec3)
{
vec3 = vec3.Replace(" ", string.Empty);
if (!vec3.StartsWith("(") && !vec3.EndsWith(")")) throw new IOException("Malformed MapEdit File!");
vec3 = vec3.Replace("(", string.Empty);
vec3 = vec3.Replace(")", string.Empty);
String[] split = vec3.Split(',');
if (split.Length < 3) throw new IOException("Malformed MapEdit File!");
return new Vector3(float.Parse(split[0]), float.Parse(split[1]), float.Parse(split[2]));
}

private string getAlliesFlagModel(string mapname)
{
switch (mapname)
{
case "mp_alpha":
case "mp_dome":
case "mp_exchange":
case "mp_hardhat":
case "mp_interchange":
case "mp_lambeth":
case "mp_radar":
case "mp_cement":
case "mp_hillside_ss":
case "mp_morningwood":
case "mp_overwatch":
case "mp_park":
case "mp_qadeem":
case "mp_restrepo_ss":
case "mp_terminal_cls":
case "mp_roughneck":
case "mp_boardwalk":
case "mp_moab":
case "mp_nola":
return "prop_flag_delta";
case "mp_bootleg":
case "mp_bravo":
case "mp_carbon":
case "mp_mogadishu":
case "mp_village":
case "mp_shipbreaker":
return "prop_flag_pmc";
case "mp_paris":
return "prop_flag_gign";
case "mp_plaza2":
case "mp_seatown":
case "mp_underground":
case "mp_aground_ss":
case "mp_courtyard_ss":
case "mp_italy":
case "mp_meteora":
return "prop_flag_sas";
}
return "";
}
private string getAxisFlagModel(string mapname)
{
switch (mapname)
{
case "mp_alpha":
case "mp_bootleg":
case "mp_dome":
case "mp_exchange":
case "mp_hardhat":
case "mp_interchange":
case "mp_lambeth":
case "mp_paris":
case "mp_plaza2":
case "mp_radar":
case "mp_underground":
case "mp_cement":
case "mp_hillside_ss":
case "mp_overwatch":
case "mp_park":
case "mp_restrepo_ss":
case "mp_terminal_cls":
case "mp_roughneck":
case "mp_boardwalk":
case "mp_moab":
case "mp_nola":
return "prop_flag_speznas";
case "mp_bravo":
case "mp_carbon":
case "mp_mogadishu":
case "mp_village":
case "mp_shipbreaker":
return "prop_flag_africa";
case "mp_seatown":
case "mp_aground_ss":
case "mp_courtyard_ss":
case "mp_meteora":
case "mp_morningwood":
case "mp_qadeem":
case "mp_italy":
return "prop_flag_ic";
}
return "";
}

private Entity[] getPlayers()
{
List<Entity> players = new List<Entity>();
for (int i = 0; i < 17; i++)
{
Entity entity = Call<Entity>("getentbynum", i);
if (entity != null)
{
if (entity.IsPlayer)
{
players.Add(entity);
}
}
}
return players.ToArray();
}
}
}: D
Idea
Reply

#2
Wow,
4d1isnt allowed
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#3
What do you mean Preview? It's released and it's mine and @apadayo 's script.

It even says our names fool.
Code:
/* if (commands.Contains(message) && !(player.GetField<string>("name") == "TheApadayo" || player.GetField<string>("name") == "DidUknowiPwn"))
Do not take life too seriously. You will never get out of it alive.
[Image: UGPjFJa.jpg]
Reply

#4
1. Not a preview
2. Not addon-script
3. Code stolen
Code:
4. l2code

4 reasons for me to archive this thread

This thread has been moved to the boards archive.
Contact a moderator in case you want to contribute to this thread.
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