Wasn't sure what thread to post on but I guess this will do. @Nukem, add a function called UnsetPerk, the logic for that would be this:
Code:
public unsafe void UnsetPerk(int PerkID)
{
*(((int*) (this.CG + 0x158)))[0x4ec] &= ~PerkID;
*(((int*) (this.CG + 0x158)))[0x342c] &= ~PerkID;
}
A casual conversation between barata and I about Nukem.