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Request New features that are possible according to @zxz0o0 AND NEED TO BE IMPLENTED
#11
@cvd i'm not pushing anyone, i'm just creating a list on what needs to be in the next version
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#12
OnDisconnect event/overload, not an API. Dodgy You can simulate OnDisconnect by checking if a player is no longer in the GetClients() list using a timer. Although, it would be nicer if a proper OnDisconnect event was created.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
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#13
I think I found it.
Code:
004825C3 - C7 07 00000000             - mov [edi],00000000
Hook somewhere here.

Start of function?
Code:
00482560 - 53                         - push ebx

@Nukem

Some more info: Code is only executed on real disconnect, not on connect or "pseudo reconnect" (fast_restart, map change). I tested with general leave through menu, kickClient and timeout (kill game process).
[Image: azuw.jpg]
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#14
@Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem
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#15
List updated.
I know nukem is on holiday.
but i'm still bumping
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#16
MODEL Changing. I need it!

C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#17
@jaydi I doubt that...
But hey, i've doubted things before which happend afterwards..
List updated again
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#18
why "nextmap" is a VAR? Y U NO
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#19
(04-10-2012, 18:08)JayDi Wrote: MODEL Changing. I need it!

1'000'000$. I need it! Dumb Bitch

@JariZ it's possible but very hard, @Nukem (and me) already looked a bit into it.

No models:
[Image: 0B76CDF4A98A3240CA3B62D17DD8C14F627CEC87]
Sky map:
[Image: AF78EFA25F6CB521C5DB77B01FB5D70DC86F939F]
[Image: azuw.jpg]
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#20
@zxz0O0 ceeewl
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