07-30-2011, 16:39
this is easy ... add models in zone source, also setmodel
Tutorial Adding DLC Maps as Custom Maps.
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07-30-2011, 16:39
this is easy ... add models in zone source, also setmodel
Seems like a problem with the ents.
In oilrig in mw2, the killtrigger needed to be in gsc when the map was played in mp. Nevermind about ents stuff, found it.
07-30-2011, 18:51
(07-30-2011, 18:30)xetal Wrote: Seems like a problem with the ents. Hey xetal, glad to see you on here. Everybody this is the guy that's converting single players maps on Multiplayer MW2
07-31-2011, 01:38
07-31-2011, 02:02
(07-31-2011, 01:38)yolarrydabomb Wrote:(07-30-2011, 16:39)Se7en Wrote: this is easy ... add models in zone source, also setmodel asset viewer..... in your gsc Code: self SetModel( "c_rus_spetwin_body_armor" ); Code: xmodel,c_rus_spetwin_body_armor pretty self explaining
07-31-2011, 03:15
(07-31-2011, 02:02)d0h! Wrote:(07-31-2011, 01:38)yolarrydabomb Wrote:(07-30-2011, 16:39)Se7en Wrote: this is easy ... add models in zone source, also setmodel Okay thank you!
07-31-2011, 20:16
@SE7EN
I have seen all Screenshots in this Thread and all have the same issue with the Model Textures - Gloves, Arms are grey. Can you or everybody fix the Model Texture issue? Please! SirDX
08-01-2011, 02:48
(07-31-2011, 20:16)SirDX Wrote: @SE7EN ummm...cant confirm yet I gotta finish downloading black ops mod tools. but yeah read this quote below... (07-30-2011, 16:39)Se7en Wrote: this is easy ... add models in zone source, also setmodel
08-01-2011, 04:44
Thanks Dude
Really Helfpful,If you don't mid me asking do you know how to get all titles and emblems for MW2 Ps3?
08-01-2011, 09:31
I have figured out the solution to all these models, god mode and that shit.
I'll make a post about it when I'm not so tired. |
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