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Tutorial Importing models from CoDs
#21
I said it ..
world model will be already fixed if you will import
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#22
i think need to fix deserteaglegold_mp, other pistol gun from cod4 work great with right model. Was Deagle attached to rifle weapon to retrivie fire sound ?......
Or really need to be reimported? Change back inch to cm can be fix it?

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#23
(08-13-2011, 22:13)Gladio Wrote: i think need to fix deserteaglegold_mp, other pistol gun from cod4 work great with right model. Was Deagle attached to rifle weapon to retrivie fire sound ?......
Or really need to be reimported? Change back inch to cm can be fix it?
The cod4 sniper rifle bug too : it's sometimes upside down or sideways position.
I dont know how to fix (fix the model or use an other model)
Please post images of the other cod4 guns.
[Image: 76561198008523690.png]
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#24
Quote:The cod4 sniper rifle bug too : it's sometimes upside down or sideways position.
I dont know how to fix (fix the model or use an other model)
Please post images of the other cod4 guns.

Thats se7en mark giving unfinished guns....
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#25
i imported the m4 for cod4 but when i try to view it in asset viwer i get a error "file size 0 assert, strange lol


on a happyer note i've started to riped some maps from cod4 so might try killhouse make it one or two models and put them in as a custom map by scripting ? should work xD Fuck yea!
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#26
(08-14-2011, 04:33)rotceh_dnih Wrote: i imported the m4 for cod4 but when i try to view it in asset viwer i get a error "file size 0 assert, strange lol


on a happyer note i've started to riped some maps from cod4 so might try killhouse make it one or two models and put them in as a custom map by scripting ? should work xD Fuck yea!

nice idea, hopefully it works
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#27
(08-14-2011, 11:09)d0h! Wrote:
(08-14-2011, 04:33)rotceh_dnih Wrote: i imported the m4 for cod4 but when i try to view it in asset viwer i get a error "file size 0 assert, strange lol


on a happyer note i've started to riped some maps from cod4 so might try killhouse make it one or two models and put them in as a custom map by scripting ? should work xD Fuck yea!

nice idea, hopefully it works

I agree Smile

[Image: MaEIQ.png]
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#28
(08-14-2011, 11:22)Pozzuh Wrote:
(08-14-2011, 11:09)d0h! Wrote:
(08-14-2011, 04:33)rotceh_dnih Wrote: i imported the m4 for cod4 but when i try to view it in asset viwer i get a error "file size 0 assert, strange lol


on a happyer note i've started to riped some maps from cod4 so might try killhouse make it one or two models and put them in as a custom map by scripting ? should work xD Fuck yea!

nice idea, hopefully it works

I agree Smile

same here, cant wait Big Grin
Reply

#29
(08-14-2011, 15:09)Scripts18 Wrote:
(08-14-2011, 11:22)Pozzuh Wrote:
(08-14-2011, 11:09)d0h! Wrote:
(08-14-2011, 04:33)rotceh_dnih Wrote: i imported the m4 for cod4 but when i try to view it in asset viwer i get a error "file size 0 assert, strange lol


on a happyer note i've started to riped some maps from cod4 so might try killhouse make it one or two models and put them in as a custom map by scripting ? should work xD Fuck yea!

nice idea, hopefully it works

I agree Smile

same here, cant wait Big Grin

fail:

same way for BO
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
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#30
i thought 3d ripper dx will ban you cause it triggers vac
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