Thread Rating:
  • 4 Vote(s) - 3.75 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tutorial Maya - Model Export - Video [Complete]
#1
Video 
Hello,

This tutorial will walk you through exporting your first model in COD 7.

Here is what you will need:
  • Maya 2009
  • COD 7 Mod Tools

Here is what is involved:
  • Create your model
  • Skin your model
  • Save your materials
  • Export your model
  • Create materials with asset manager
  • Create xmodel with asset manager
  • Adding model to zone source
  • Adding model to gsc

Part 1 - Model & Materials
-------------------------------
Following the "installing COD tools on Maya" tutorial


Part 2 - XModel & Material Assets
---------------------------------------


Part 3 - Getting it in the game
--------------------------------------


End Result - Model is in the game
---------------------------------------
Reply

#2


Would you mind adding Scripts18 on steam Big Grin
Reply

#3
Yea, I am at work right now...

Will add you when I get home.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#4
Reply

#5
nice, MOAR
Reply

#6
Finnaly, i waited this tutorial ;P
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#7
Updated.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#8
you deleted a few steps Big Grin
Reply

#9
(08-03-2011, 17:26)d0h! Wrote: you deleted a few steps Big Grin

Yea, I had an error with Maya and tried to work around it.

Turns out, it was simpler to fix the error and make a new video.
crAyon makes no warranty with respect to documents or other information available from this place, assumes no legal liability or responsibility whatsoever for the accuracy, completeness, or usefulness of any such information, and does not represent that its use would not infringe privately owned rights. crAyon disclaims all warranties, express and implied, including the warranties of merchantability and fitness for a particular purpose.
Reply

#10
wow nice tutorial dude, very professional. appreciated thanks for your effort.
i hope you are going to show the import into the asset manager to get this into the game, would be great
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Zombie model imchasinyou 7 6,785 07-31-2013, 01:11
Last Post: rotceh_dnih
  List of models that can be spawned? (Looking for C4 model) akillj 5 4,799 06-27-2013, 13:35
Last Post: Yamato
  [News] Call Of Duty: Ghosts - New Engine Video Tomsen1410 7 5,809 06-10-2013, 20:24
Last Post: Pozzuh
  expansion model [HARD] Tony. 1 2,659 05-25-2013, 10:43
Last Post: Nekochan
  [Release] Export models from Call Of Duty : Black Ops JariZ 26 34,102 05-16-2013, 17:20
Last Post: mosayebg
  [Request] Random player model hillbilly 1 2,746 05-12-2013, 08:30
Last Post: archit
Exclamation Cant use COD Tools in maya 2013! Erik The Born 1 3,019 05-01-2013, 10:57
Last Post: Nekochan
  [Tutorial] Importing models from N64 Games into Maya master131 8 17,845 03-15-2013, 04:00
Last Post: bigbangben
  Our Harlem Shake Video Lemon 9 5,860 02-18-2013, 19:34
Last Post: Arteq
Video [Tutorial] (Video) How to create the Beretta (or any CoD4's weapon) in Black Ops hitmax 19 13,869 02-08-2013, 00:18
Last Post: Gamemaster20

Forum Jump:


Users browsing this thread:
1 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.