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Hi, I'm new to this forum and would like to know how you get the care packages etc to appear in the maps, can it be done during game play? I've looked at some postes which show 'map codes' but I don't have a clue how to make them or what to do with them. Can you explain this please.
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08-01-2011, 19:02
(This post was last modified: 08-01-2011, 19:10 by Nekochan.)
(06-28-2011, 20:09)zeroy Wrote: (06-28-2011, 19:55)Tomsen1410 Wrote: ...impossible
Ah. Says who?
This is Nuketown... With spawned stuff...
models like mp_cosmodrome lbalblal
And try to copy mp_airbase.d3dbsp to Modtools and add as col_map_mp,blalbl
Linker will give u error! D3dBSP not Available for Now :S
Also:
http://imageshack.us/photo/my-images/840...00005.jpg/
and here is code for spawn it:
Quote:SetupNewMap()
{
precacheModel("p_cub_hangar");
precacheModel("mp_cosmodrome_rocket_wall_a");
precacheModel("collision_wall_512x512x10");
main_obj = spawn("script_model", (12.6501, 468.6, 318.125));
main_obj setModel("p_cub_hangar");
for(i = 0; i < 13; i++)
{
door_obj[i] = spawn("script_model", (796.426 - (i*136), -374.001, 328.125));
door_obj[i].angles = (0,90,0);
door_obj[i] setModel("mp_cosmodrome_rocket_wall_a");
}
for(i = 0; i < 4; i++)//left
spawncollision("collision_wall_512x512x10", "collider", (-798.77, -356.183 + (i*512), 328.125), (0,90,0));
for(i = 0; i < 4; i++)//back
spawncollision("collision_wall_512x512x10", "collider", (-778.129 + (i*512), 1256.63, 328.125), (0,0,0));
for(i = 0; i < 4; i++)//right
spawncollision("collision_wall_512x512x10", "collider", (817.067, -282.318 + (i*512), 328.125), (0,90,0));
for(i = 0; i < 4; i++)//front
spawncollision("collision_wall_512x512x10", "collider", (796.426 - (i*512), -374.001, 328.125), (0,0,0));
}
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(07-09-2011, 14:31)masterbob Wrote:
Hmm? Custom Maps possible?
its not beautiful but its a start, it could turn into something nice i think if u fix the errors :=)
I like turtles
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08-03-2011, 18:27
(This post was last modified: 08-04-2011, 16:56 by Pozzuh.)
(08-01-2011, 19:02)Se7en Wrote: (06-28-2011, 20:09)zeroy Wrote: (06-28-2011, 19:55)Tomsen1410 Wrote: ...impossible
Ah. Says who?
This is Nuketown... With spawned stuff...
models like mp_cosmodrome lbalblal
And try to copy mp_airbase.d3dbsp to Modtools and add as col_map_mp,blalbl
Linker will give u error! D3dBSP not Available for Now :S
Also:
http://imageshack.us/photo/my-images/840...00005.jpg/
and here is code for spawn it:
Quote:SetupNewMap()
{
precacheModel("p_cub_hangar");
precacheModel("mp_cosmodrome_rocket_wall_a");
precacheModel("collision_wall_512x512x10");
main_obj = spawn("script_model", (12.6501, 468.6, 318.125));
main_obj setModel("p_cub_hangar");
for(i = 0; i < 13; i++)
{
door_obj[i] = spawn("script_model", (796.426 - (i*136), -374.001, 328.125));
door_obj[i].angles = (0,90,0);
door_obj[i] setModel("mp_cosmodrome_rocket_wall_a");
}
for(i = 0; i < 4; i++)//left
spawncollision("collision_wall_512x512x10", "collider", (-798.77, -356.183 + (i*512), 328.125), (0,90,0));
for(i = 0; i < 4; i++)//back
spawncollision("collision_wall_512x512x10", "collider", (-778.129 + (i*512), 1256.63, 328.125), (0,0,0));
for(i = 0; i < 4; i++)//right
spawncollision("collision_wall_512x512x10", "collider", (817.067, -282.318 + (i*512), 328.125), (0,90,0));
for(i = 0; i < 4; i++)//front
spawncollision("collision_wall_512x512x10", "collider", (796.426 - (i*512), -374.001, 328.125), (0,0,0));
} Nukem made this right? No credits?
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(07-09-2011, 14:31)masterbob Wrote:
Hmm? Custom Maps possible?
how do u put the maps to the game ??? and where u get them
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HEX Edit, And opening ff file ...
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08-05-2011, 16:09
(This post was last modified: 08-05-2011, 16:10 by crAyon.)
(08-05-2011, 13:33)Se7en Wrote: HEX Edit, And opening ff file ...
Why do that, when you can make a whole map in maya?
Spawn the model (entire map) up in the sky and set spawnpoints
in the sky!
One giant xmodel ftw!
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(08-05-2011, 16:09)deadcrayon Wrote: (08-05-2011, 13:33)Se7en Wrote: HEX Edit, And opening ff file ...
Why do that, when you can make a whole map in maya?
Spawn the model (entire map) up in the sky and set spawnpoints
in the sky!
One giant xmodel ftw!
wow good idea but isnt there a xmodel limit?
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(08-07-2011, 14:34)eliteCVDelite Wrote: (08-05-2011, 16:09)deadcrayon Wrote: (08-05-2011, 13:33)Se7en Wrote: HEX Edit, And opening ff file ...
Why do that, when you can make a whole map in maya?
Spawn the model (entire map) up in the sky and set spawnpoints
in the sky!
One giant xmodel ftw!
wow good idea but isnt there a xmodel limit?
it's ONE xmodel
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(07-12-2011, 00:32)Gladio Wrote: Nazi Zombies Custom Maps: District 19 on you tube...
Xbox 1 PC 0
dude its world at war xd fail
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