02-15-2012, 17:50
(This post was last modified: 02-24-2012, 14:59 by blueberry9.)
does anyone know what the offset is for player_sprintUnlimited
question
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02-15-2012, 17:50
(This post was last modified: 02-24-2012, 14:59 by blueberry9.)
does anyone know what the offset is for player_sprintUnlimited
I tested all sprint dvars in console, they don't work.
Tested dvars Code: player_sprintUnlimited So yeah, we need to get the addresses.
02-16-2012, 08:05
(This post was last modified: 02-16-2012, 08:07 by blueberry9.)
maybe Nukem has the addresses for these?
player_sprintUnlimited (1.5.387):
SP - 0x1B81D64 MP - ? According to IDA, the player_sprintUnlimited DVAR does indeed exist in MP but the pointer to structure that contain's its value is not saved anywhere. A casual conversation between barata and I about Nukem.
02-16-2012, 10:35
(02-16-2012, 08:36)master131 Wrote: player_sprintUnlimited (1.5.387): thank you!
maybe search in ollydbg?
EDIT: Found something called player_lastStandDebug, 0x0082FA4 and his value is FLOAT 5.000000 (Just if someone is interested) EDIT: There is a thing called player_sprintTime
Address of player_sprintTime: 0x769C10
Standard float value: 4.000000 Not tested. But why not ask the big @yamraj he claims to have sprint adjusted in his live plugin In b4 moderator deletes post because I "flamed" @blueberry9 try to take a look at source of @JariZ's Jump Height Plugin and modify it to use with this address
02-16-2012, 18:59
thanks both of you.
can we make a plugin with that? that dvar will extend the sprint duration which is a good thing. it's not quite player_sprintUnlimited but it's a step in the right direction
Bah, I just realised this was for the dedi server thingy, erm I'll have a look inside that and see if I can find anything.
EDIT - I think I found player_sprintUnlimited, just write 1 (integer) to each of these addresses: 0x587CD34 0x587CD50 0x587CD60 Have fun. I haven't tested it yet but hopefully it'll work. A casual conversation between barata and I about Nukem. |
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