03-27-2012, 08:07
@cvd i'm not pushing anyone, i'm just creating a list on what needs to be in the next version
Request New features that are possible according to @zxz0o0 AND NEED TO BE IMPLENTED
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03-27-2012, 08:07
@cvd i'm not pushing anyone, i'm just creating a list on what needs to be in the next version
03-31-2012, 03:48
OnDisconnect event/overload, not an API. You can simulate OnDisconnect by checking if a player is no longer in the GetClients() list using a timer. Although, it would be nicer if a proper OnDisconnect event was created.
A casual conversation between barata and I about Nukem.
I think I found it.
Code: 004825C3 - C7 07 00000000 - mov [edi],00000000 Start of function? Code: 00482560 - 53 - push ebx @Nukem Some more info: Code is only executed on real disconnect, not on connect or "pseudo reconnect" (fast_restart, map change). I tested with general leave through menu, kickClient and timeout (kill game process).
04-04-2012, 21:00
@Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem @Nukem
List updated.
I know nukem is on holiday. but i'm still bumping
MODEL Changing. I need it!
@jaydi I doubt that...
But hey, i've doubted things before which happend afterwards.. List updated again
why "nextmap" is a VAR?
04-12-2012, 07:36
(04-10-2012, 18:08)JayDi Wrote: MODEL Changing. I need it! 1'000'000$. I need it! @JariZ it's possible but very hard, @Nukem (and me) already looked a bit into it. No models: Sky map: |
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