06-20-2012, 03:19
Tutorial Adding sounds to SP weapons (in multiplayer)
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09-15-2012, 19:18
wont work for me. i dont get any errors or anything but it just dont make any sound
09-27-2012, 02:28
hate to bump an old thread, but playing with Cyborg's AI mod still, when i purchase something from the store, his included zmb_cha_ching sound works, here's the file:
mymod.csv thats in the <modname>\soundaliases folder Code: name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot these same lines of code are also included in the <mymodname>\soundaliases\zones\mymod.all.csv file i compile, get the following: Code: Fastfile 1 of 1, "mod": [ver. 473] process... choose to ignore anyway, and can play the mod, and i get the cha-ching sound when i purchase from the store. so I want to add sound to my mod, i go find the cmn_animals.csv file in the call of duty black ops\raw\soundaliases folder and copy the following code: Code: aml_chicken_step,,,,,ambience,85,85,,50,1000,,curve3,curve2,,,8,priority,4,reject,-186,186,,10,25,0.25,1,3d,,,pitch,,,96,,,,,,,0.5,,,,,,,,,,,,,,,,,,,,,,ambience paste it into the mymod.csv and mymod.all.csv (as indicated above) so they look like this: Code: name,file,template,loadspec,secondary,group,vol_min,vol_max,team_vol_mod,dist_min,dist_max,dist_reverb_max,volume_falloff_curve,reverb_falloff_curve,volume_min_falloff_curve,reverb_min_falloff_curve,limit_count,limit_type,entity_limit_count,entity_limit_type,pitch_min,pitch_max,team_pitch_mod,min_priority,max_priority,min_priority_threshold,max_priority_threshold,spatialized,type,loop,randomize_type,probability,start_delay,reverb_send,duck,pan,center_send,envelop_min,envelop_max,envelop_percentage,occlusion_level,occlusion_wet_dry,is_big,distance_lpf,move_type,move_time,real_delay,subtitle,mature,doppler,futz,context_type,context_value,compression,timescale,music,fade_in,fade_out,pc_format,pause,stop_on_death,bus,snapshot compile, and now the purchase cha_ching sound NOR the added chicken sound work.. and oddly enough, when I remove the lines I added and just revert back to what it was and recompile, the cha_ching fails to work again. I'm using regular windows notepad and saving as ANSI txt files..
09-29-2012, 14:50
gah this is frustrating.
. is it maybe not working because the chicken cluck sound is an ambient worldsound and not a weapon sound?>
11-09-2012, 18:59
(This post was last modified: 11-09-2012, 19:01 by The Tronuo.)
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