08-10-2011, 19:23
Thansk for making the tutorial! It will help me alot And sry for the stupid questions :/ i had to read better Works the xmodelexporter version better ?
Tutorial Importing models from CoDs
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08-10-2011, 19:23
Thansk for making the tutorial! It will help me alot And sry for the stupid questions :/ i had to read better Works the xmodelexporter version better ?
08-10-2011, 19:44
Nice, good job!
08-11-2011, 07:00
(08-10-2011, 17:52)boe44 Wrote:(08-10-2011, 17:19)[CoDBOMod]Nukem Wrote: There is no sound converter for black ops so you can't do this afaik. Nope, the BO sound files don't even have a valid WAV header. A casual conversation between barata and I about Nukem.
08-11-2011, 11:32
i really cant find the files, the only file thats attached $identetynormalmap works
the rest i really cant find :S
08-11-2011, 17:57
hey can someone help me i cant implemnt the mod provided any help in getting the sniper and the deagle to work in game or could someone just recompile it into a mod that would be great thanks
08-13-2011, 11:29
hello
I have tested but the model are not in the good position when I look others players. The gun is not in the hand ! How fix this please ?
08-13-2011, 12:03
(08-13-2011, 11:29)hitmax Wrote: hello change the tag_weapon or j_gun tag position of the world model (08-10-2011, 12:58)Pozzuh Wrote:Se7en Wrote:Stealed, from cod4 mod ...look who's talking [Release] Old School Mod v2.2 [Release] Scroll menu
08-13-2011, 12:31
Or Export weapon_desert_eagle
08-13-2011, 13:33
The tag_weapon position must be changed in maya or in asset manager ?
And I have an other problem : the sniper rifle is sometimes upside down or sideways I think the model used as world model is not the world model, were is the world model ?
08-13-2011, 14:04
(08-13-2011, 13:33)hitmax Wrote: The tag_weapon position must be changed in maya or in asset manager ? Se7en just didnt provide you guys a world mode \faceplam Use xmodel exporter to export the one from COD4, you will be fine with that |
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