Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Tutorial Importing models from CoDs
#11
Thansk for making the tutorial! It will help me alot Smile And sry for the stupid questions :/ i had to read better Big Grin Works the xmodelexporter version better ?

Reply

#12
Nice, good job!
Reply

#13
(08-10-2011, 17:52)boe44 Wrote:
(08-10-2011, 17:19)[CoDBOMod]Nukem Wrote: There is no sound converter for black ops so you can't do this afaik.

converting .wav to raw Mono, 44100Hz, 32-bit float doesnt work like in every other cod?

Nope, the BO sound files don't even have a valid WAV header.
[Image: 30xhrep.png]

A casual conversation between barata and I about Nukem.
Reply

#14
i really cant find the files, the only file thats attached $identetynormalmap works

the rest i really cant find :S
Black Ops Mods:

RPG(rocket launcher) mod
Get the Specials

Old aliasses:

eliteCVDelite
CVD

Reply

#15
hey can someone help me i cant implemnt the mod provided any help in getting the sniper and the deagle to work in game or could someone just recompile it into a mod that would be great thanks
Reply

#16
hello
I have tested but the model are not in the good position when I look others players.
The gun is not in the hand !
How fix this please ?
[Image: bugweapcod4deagle.jpg]
[Image: 76561198008523690.png]
Reply

#17
(08-13-2011, 11:29)hitmax Wrote: hello
I have tested but the model are not in the good position when I look others players.
The gun is not in the hand !
How fix this please ?
[Image: bugweapcod4deagle.jpg]

change the tag_weapon or j_gun tag position of the world model
(08-10-2011, 12:58)Pozzuh Wrote:
Se7en Wrote:Stealed, from cod4 mod ...
look who's talking

[Release] Old School Mod v2.2
[Release] Scroll menu

Reply

#18
Or Export weapon_desert_eagle
C++/Obj-Cdeveloper. Neko engine wip
Steam: Click
Reply

#19
The tag_weapon position must be changed in maya or in asset manager ?
And I have an other problem : the sniper rifle is sometimes upside down or sideways
I think the model used as world model is not the world model, were is the world model ?
[Image: 76561198008523690.png]
Reply

#20
(08-13-2011, 13:33)hitmax Wrote: The tag_weapon position must be changed in maya or in asset manager ?
And I have an other problem : the sniper rifle is sometimes upside down or sideways
I think the model used as world model is not the world model, were is the world model ?

Se7en just didnt provide you guys a world mode \faceplam
Use xmodel exporter to export the one from COD4, you will be fine with that
Reply



Possibly Related Threads…
Thread Author Replies Views Last Post
  Spawning Solid Models akillj 5 4,406 09-08-2013, 00:07
Last Post: akillj
  Help Importing BO2 Dog Tags to BO DidUknowiPwn 5 3,964 09-02-2013, 06:37
Last Post: Nekochan
  List of models that can be spawned? (Looking for C4 model) akillj 5 4,799 06-27-2013, 13:35
Last Post: Yamato
  [C# xna 4] 3d models or vertices array narkos 5 4,383 06-25-2013, 08:14
Last Post: narkos
  [Release] Export models from Call Of Duty : Black Ops JariZ 26 34,092 05-16-2013, 17:20
Last Post: mosayebg
  How to get models working? Erik The Born 2 3,055 04-28-2013, 08:19
Last Post: Erik The Born
  Player models McKinleySPB 1 2,886 04-26-2013, 17:36
Last Post: Nekochan
  [Request] List of all weapon models DidUknowiPwn 3 4,628 04-20-2013, 09:13
Last Post: Dominator56
  Not all models where extracted? Erik The Born 8 4,545 04-20-2013, 08:43
Last Post: Erik The Born
  [Tutorial] Importing models from N64 Games into Maya master131 8 17,820 03-15-2013, 04:00
Last Post: bigbangben

Forum Jump:


Users browsing this thread:
7 Guest(s)

Forum Powered By MyBB, Theme by © 2002-2024 Melroy van den Berg.